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		<title><![CDATA[Guild Wars 2 Shop / Guru State of the Game #6 : Jon Sharp et Evan Lesh]]></title>
		<link>http://www.gw2shop.net/viewtopic.php?id=1565</link>
		<description><![CDATA[Les sujets les plus récents dans Guru State of the Game #6 : Jon Sharp et Evan Lesh.]]></description>
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			<title><![CDATA[Réponse à&#160;:  Guru State of the Game #6 : Jon Sharp et Evan Lesh]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=22570#p22570</link>
			<description><![CDATA[<div class="quotebox"><cite>Okamy a écrit&#160;:</cite><blockquote><div><p>Sachant que le sPvP ne tourne pas spécifiquement autour du kill des ennemis, ça reste une excellente élite. 10s en train de s&#039;enfuir ? Ca te laisse 10s pour cap le point, ça te laisse 10s avec un ennemi en moins (sur une team de 5, c&#039;est 20%), ça te laisse 10s pour respirer pendant un combat, ...</p><p>Et malgré son recast élevé, la célé est loin d&#039;être l&#039;élite la plus moche.</p></div></blockquote></div><p>Et encore, 20% de la team tu es gentil, vu qu&#039;il y a 3 points, supprimer pendant 10 secondes un mec du combat c&#039;est énorme.<br />Car en général c&#039;est par 1 ou 2 qu&#039;on cap ou défend <img src="http://www.gw2shop.net/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Leonidas27)]]></author>
			<pubDate>Sun, 02 Jun 2013 11:15:35 +0000</pubDate>
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			<title><![CDATA[Réponse à&#160;:  Guru State of the Game #6 : Jon Sharp et Evan Lesh]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=22564#p22564</link>
			<description><![CDATA[<p>Sachant que le sPvP ne tourne pas spécifiquement autour du kill des ennemis, ça reste une excellente élite. 10s en train de s&#039;enfuir ? Ca te laisse 10s pour cap le point, ça te laisse 10s avec un ennemi en moins (sur une team de 5, c&#039;est 20%), ça te laisse 10s pour respirer pendant un combat, ...</p><p>Et malgré son recast élevé, la célé est loin d&#039;être l&#039;élite la plus moche.</p>]]></description>
			<author><![CDATA[dummy@example.com (Okamy)]]></author>
			<pubDate>Sun, 02 Jun 2013 09:14:21 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=22564#p22564</guid>
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		<item>
			<title><![CDATA[Réponse à&#160;:  Guru State of the Game #6 : Jon Sharp et Evan Lesh]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=22554#p22554</link>
			<description><![CDATA[<div class="quotebox"><cite>Sephi a écrit&#160;:</cite><blockquote><div><div class="quotebox"><cite>Brooklyn Fierce a écrit&#160;:</cite><blockquote><div><p>Surtout que je la trouve complètement inutile comme &quot;élite&quot;...On est pas aidé les mesmer niveau élite :x</p><p><strong>- Brooklyn, XO.</strong></p></div></blockquote></div><p>Inutile en PvE peut-être, totalement cheaté en PvP. Puis t&#039;oublies la zone de célé nan ? Niveau élite y&#039;a pire.</p></div></blockquote></div><p>&amp; également en PVP.. il suffit du skill 5 pour te &quot;sauver&quot; la vie &amp; revenir safe. Puis la célé qui dure 10 sec avec un cd de 210s, on était habitué a mieux comme élite pour les mesmer. </p><p><strong>- Brooklyn, XO.</strong></p>]]></description>
			<author><![CDATA[dummy@example.com (Brooklyn Fierce)]]></author>
			<pubDate>Sun, 02 Jun 2013 01:09:29 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=22554#p22554</guid>
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			<title><![CDATA[Réponse à&#160;:  Guru State of the Game #6 : Jon Sharp et Evan Lesh]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=22548#p22548</link>
			<description><![CDATA[<p>Oui c&#039;est clair Brooklyn lol le moa en pvp est just uber imagine en 5v5 ils sont 2 contre un gardien keeper, suffit de le moa et a deux ils le finissent en moins de 5 sec. Il faut aussi que la durée soit nerf et en plus maintenant on peut l&#039;activer en bougeant c&#039;est juste affreux.<br />Je pense que tu n&#039;as pas pris le temps de bien lire le topic parce que cette interview concerne plus particulièrement le pvp de gw2 <img src="http://www.gw2shop.net/img/smilies/wink.png" width="15" height="15" alt="wink" /> </p><div class="quotebox"><blockquote><div><p>Less volatility with spvp leaderboards; so every time you lose, you won&#039;t be shooting up/down ranks every single time</p></div></blockquote></div><p> </p><p>Il était temps parce que passer de la 200eme place a la 900eme place en 2 parties perdues, je trouve sa moyen.</p><p>Et puis au niveau du Lord, c&#039;est clair qu&#039;il est vraiment trop facile a kill, sa empêche vraiment le backup pour le prot par son équipe, j’espère que ce sera vite amélioré !</p>]]></description>
			<author><![CDATA[dummy@example.com (Erika)]]></author>
			<pubDate>Sat, 01 Jun 2013 22:04:17 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=22548#p22548</guid>
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			<title><![CDATA[Réponse à&#160;:  Guru State of the Game #6 : Jon Sharp et Evan Lesh]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=22541#p22541</link>
			<description><![CDATA[<div class="quotebox"><cite>Brooklyn Fierce a écrit&#160;:</cite><blockquote><div><p>Surtout que je la trouve complètement inutile comme &quot;élite&quot;...On est pas aidé les mesmer niveau élite :x</p><p><strong>- Brooklyn, XO.</strong></p></div></blockquote></div><p>Inutile en PvE peut-être, totalement cheaté en PvP. Puis t&#039;oublies la zone de célé nan ? Niveau élite y&#039;a pire.</p>]]></description>
			<author><![CDATA[dummy@example.com (Sephi)]]></author>
			<pubDate>Sat, 01 Jun 2013 19:09:46 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=22541#p22541</guid>
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			<title><![CDATA[Réponse à&#160;:  Guru State of the Game #6 : Jon Sharp et Evan Lesh]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=22525#p22525</link>
			<description><![CDATA[<div class="quotebox"><cite>uRl_- a écrit&#160;:</cite><blockquote><div><p>J&#039;avoue que c&#039;est vraiment long la transformation en moa.</p></div></blockquote></div><p>Surtout que je la trouve complètement inutile comme &quot;élite&quot;...On est pas aidé les mesmer niveau élite :x</p><p><strong>- Brooklyn, XO.</strong></p>]]></description>
			<author><![CDATA[dummy@example.com (Brooklyn Fierce)]]></author>
			<pubDate>Sat, 01 Jun 2013 17:48:41 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=22525#p22525</guid>
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			<title><![CDATA[Réponse à&#160;:  Guru State of the Game #6 : Jon Sharp et Evan Lesh]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=22502#p22502</link>
			<description><![CDATA[<p>J&#039;avoue que c&#039;est vraiment long la transformation en moa.</p>]]></description>
			<author><![CDATA[dummy@example.com (uRl_-)]]></author>
			<pubDate>Sat, 01 Jun 2013 10:40:30 +0000</pubDate>
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			<title><![CDATA[Réponse à&#160;:  Guru State of the Game #6 : Jon Sharp et Evan Lesh]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=22490#p22490</link>
			<description><![CDATA[<div class="quotebox"><cite>Neph a écrit&#160;:</cite><blockquote><div><p>&#160; SPvP templates (saved build configuration of character, quick to swap between); they will do them (similar to GW1) but no ETA</p></div></blockquote></div><br /><p>ENFIN !!!</p><p>Allez, maintenant plus qu&#039;à supprimer le ridicule paiement de 3&#160; <img src="http://www.gw2shop.net/img/smilies/argent.png" width="15" height="15" alt="argent" />&#160; et quelques en PvE et à faire la même&#160; <img src="http://www.gw2shop.net/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> </p><br /><div class="quotebox"><cite>Neph a écrit&#160;:</cite><blockquote><div><p>New spvp map Sky Hammer; has jump pads; floor can fall away; really powerful cannon</p><p>Mesmer moa is somewhat overpowered; may be nerfed a bit</p></div></blockquote></div><br /><p>Hâte de voir la map, et la nerf du moa <img src="http://www.gw2shop.net/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Leonidas27)]]></author>
			<pubDate>Sat, 01 Jun 2013 09:01:19 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=22490#p22490</guid>
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			<title><![CDATA[Guru State of the Game #6 : Jon Sharp et Evan Lesh]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=22486#p22486</link>
			<description><![CDATA[<p>Bonjour,</p><p>La <a href="http://www.twitch.tv/guildwars2guru/c/2359016">6e édition du GSotG</a> (interview sPvP) avec les développeurs Jon Sharp et Evan Lesh a eu lieu hier soir à 21h00 et a duré ~1h.<br />Les joueurs participants à la discussion : Zoose (SOAC GAming) et Phantaram (Team Paradigme)</p><p>Pour visionner : <a href="http://www.twitch.tv/guildwars2guru/c/2359016">http://www.twitch.tv/guildwars2guru/c/2359016</a></p><p>En attendant d&#039;avoir un peu de temps devant moi pour traduire en Fr les changements prévus par les développeurs, je vous donne déjà à lire en anglais un résumé fait par les internautes.</p><p><span class="bbu"><strong>Les informations à retenir :</strong></span> Beaucoup de &quot;maybe&quot; (peut être) dans les propos des devs...</p><p><strong>sPvP :</strong><br />&#160; &#160; Custom arenas release in &quot;next couple months&quot;<br />&#160; &#160; Free camera mode in spectator: &quot;Maybe&quot; but technical limitations make it difficult<br />&#160; &#160; Improving fixed spectator areas in spectator mode, e.g. so you can see more of the fight<br />&#160; &#160; Minimap to be improved in spectator mode<br />&#160; &#160; May try to somehow limit opposing team spectating in hotjoin, as to prevent opposing team from examining all builds prior to the match<br />&#160; &#160; Low ranked players getting matched with high ranked players being fixed (hopefully)<br />&#160; &#160; Less volatility with spvp leaderboards; so every time you lose, you won&#039;t be shooting up/down ranks every single time<br />&#160; &#160; SPvP leaderboard decay (i.e. going down in leaderboard ranks if you haven&#039;t played in a while)<br />&#160; &#160; New spvp map Sky Hammer; has jump pads; floor can fall away; really powerful cannon<br />&#160; &#160; Seasonal wipes of spvp leaderboards a possibility<br />&#160; &#160; Maybe allow (partial?) premades in hotjoin<br />&#160; &#160; SPvP templates (saved build configuration of character, quick to swap between); they will do them (similar to GW1) but no ETA<br />&#160; &#160; Secondary mechanics of maps (e.g. kill buffs, orb, etc) of spvp maps being continually rebalanced/improved<br />&#160; &#160; SPvP replays &quot;could&quot; be in the future; can&#039;t say much about them; they want to do them, but they are low on the priority list<br />&#160; &#160; Rewards for spvp being improved<br />&#160; &#160; Foefire map: Maybe make guild lord worth more points the longer the match<br />&#160; &#160; Foefire map: Guild lord to maybe be made more difficult (e.g. perhaps healing npcs)</p><p><strong>Combat sous l&#039;eau:</strong><br />&#160; &#160; Rebalancing some underwater combat in spvp, e.g. so you can&#039;t double heal (heal above water then heal underwater back-to-back)<br />&#160; &#160; Aware of underwater combat taking a while to kill downed, and aware of OP downed rangers, will probably improve balance at some point (e.g. adding finisher)</p><p><strong>Warrior :</strong><br />&#160; &#160; Addressing lack of being able to run away from or take focus fire[burst] in group fights for warrior<br />&#160; &#160; Warrior will have more stun breakers and be better able to deal with conditions<br />&#160; &#160; &quot;May or may not be&quot; new trait for warriors (they were being vague here) that allows warriors to better CC you; &quot;same thing for necro&quot;<br />&#160; &#160; Warrior trait Unsuspecting Foe, 50% crit against stunned targets, may see it working against enemies with more CCs, not just stun<br />&#160; &#160; Heals for warriors to be improved; not strong enough<br />&#160; &#160; Traits for warriors that have to do with dumping adrenaline to be included in next balance patch</p><p><strong>Necro :</strong><br />&#160; &#160; Addressing lack of being able to run away from or take focus fire[burst] in group fights for necro<br />&#160; &#160; Looking at necro death shroud; increasing ability to accumulate life points for death shroud; death shroud is how you protect yourselves<br />&#160; &#160; Looking at maybe making heals benefit necros in death shroud<br />&#160; &#160; Devs agree that at least some of the blood magic traits for necro aren&#039;t good<br />&#160; &#160; Devs think that activation times for necro CCs, especially minion CCs are really slow; expect improvements this coming balance patch<br />&#160; &#160; Death shroud to be rebalanced and improved; the new #5 ability w/ new condition is still being worked on</p><p><strong>Mesmer :</strong><br />&#160; &#160; Mesmer moa is somewhat overpowered; may be nerfed a bit</p><p><strong>Ranger :</strong><br />&#160; &#160; Ranger pet DPS being toned down because pets are more tanky now</p><p><strong>Autre :</strong> <br />&#160; &#160; Plan to tone down(or specifically, cull) particles in pvp to make it easier to follow; to be rolled out for wvw and maybe pve probably as well<br />&#160; &#160; Weakness going to be buffed in the near future; maybe to have fumble chance on all attacks, instead of just non-crits (percentage of damage reduction to come down)</p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Sat, 01 Jun 2013 08:53:39 +0000</pubDate>
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