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		<title><![CDATA[Guild Wars 2 Shop / J. Sharp / C. Johanson : à propos du sPvP]]></title>
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		<description><![CDATA[Les sujets les plus récents dans J. Sharp / C. Johanson : à propos du sPvP.]]></description>
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			<title><![CDATA[Réponse à&#160;:  J. Sharp / C. Johanson : à propos du sPvP]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=28856#p28856</link>
			<description><![CDATA[<p>Enfin la section pvp du jeu est prise en main par l&#039;équipe, c&#039;était pas trop tot depuis presque une année elle est mise de coté pour le pve <img src="http://www.gw2shop.net/img/smilies/roll.png" width="15" height="15" alt="roll" /> </p><p>De bonnes nouvelles au niveau des futures gameplay, sa changera du tricap et permettra de ramener beaucoup plus de joueur en pvp, mais la réponse qu&#039;on attend tous c&#039;est a quand les légendaires en pvp ? <img src="http://www.gw2shop.net/img/smilies/crazy.gif" width="15" height="15" alt="crazy" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Erika)]]></author>
			<pubDate>Tue, 15 Oct 2013 10:29:49 +0000</pubDate>
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			<title><![CDATA[J. Sharp / C. Johanson : à propos du sPvP]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=28643#p28643</link>
			<description><![CDATA[<p>Bonsoir,</p><p>La section sPvP du forum officiel connait depuis quelques heures un regain d&#039;activité dans la mesure où Jonathan Sharp et Colin Johanson y sont tour à tour intervenu pour distillé quelques petites informations.</p><p>Commençons par Jonathan Sharp qui nous annonce qu&#039;ArenaNet travaille actuellement sur :<br />* de nouvelles maps sPvP sans point de capture<br />* des mécanismes à &quot;risques&quot; permettant des victoires/pertes soudaines<br />* des maps avec des évènements/moments important ayant un impact permanent<br />Bien évidement, aucune date de prévue pour la sortie de tout ceci.</p><div class="quotebox"><blockquote><div><p>Just to confirm, we are working on new maps. I can’t give too many details, but a few things:</p><p>1) We’re trying maps with no cap points.<br />2) We’re trying mechanics that focus on high risk/reward mechanics that can win to sudden wins/sudden losses.<br />3) We’re trying maps that focus on “big play” moments that permanently impact the map flow/map status.<br />4) I can’t give an ETA on when you’d see one live, because we’re trying different maps, and each of them takes time to prototype, etc.</p><p>I think that conquest is easy for new players to get into, and it’s allowed for some amazing high-level games so far! But we’d like to try some new things that get away from conquest.</p><p>Also, as many of us have said, we want to give players enough variety such that they can change what they play from time to time, while also being sure that we don’t fracture the player-base by spreading players out to too many different game types.</p><p>I know this isn’t a super exhaustive answer, but just wanted to give you guys a quick update.</p><p>Source : <a href="https://forum-en.guildwars2.com/forum/pvp/pvp/Can-we-PLEASE-get-new-game-types/first#post2996936">https://forum-en.guildwars2.com/forum/p … ost2996936</a></p></div></blockquote></div><br /><p>Suit à ces premiers propos, Colin Johanson est intervenu lui aussi pour aborder d&#039;autres points relatifs au sPvP :<br />* le studio&#160; débute un travail sur des systèmes et fonctionnalités pour le PvP<br />* plus de personnes travaillent sur des projets liés au PvP<br />* les chantiers sont : les récompenses et la progression ; de nouveaux types de jeu sPvP ; améliorer l&#039;expérience de jeu pour les joueurs occasionnels ; poursuivre le développement de l&#039;e-sport.</p><p>Il faudra toutefois attendre Janvier 2014 pour en apprendre plus.</p><div class="quotebox"><blockquote><div><p>We’re just starting work on a number of bigger systems/features for PvP, and as is our policy until they are far enough along that we won’t throw them out or change them massively we won’t talk about them quite yet. We’re working down a list of big stuff though, and there are more folks working on PvP related projects right now than ever.<br />And as a reminder, things we’ve already said we’re working on currently that are far enough along for us to discuss are:<br />- Fixing rewards and progression in PvP to make the game type much more rewarding.<br />- Investigating new game types for PvP.<br />- Improving the game and experience for the core base in general to make it more fun for more casual or casual-competitive gamers to play PvP.<br />- Improving and continuing to support and grow the competitive scene.<br />In January, things should hopefully be nailed down enough we should be able to go into much greater detail on the other systems and features we’re working on right now on top of the stuff listed above. </p><p>Source : <a href="https://forum-en.guildwars2.com/forum/pvp/pvp/Anet-Fill-Us-in-on-your-progress-ideas/first#post2997426">https://forum-en.guildwars2.com/forum/p … ost2997426</a></p></div></blockquote></div><p>A suivre...</p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Thu, 10 Oct 2013 18:05:30 +0000</pubDate>
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