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		<title><![CDATA[Guild Wars 2 Shop / [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
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		<description><![CDATA[Les sujets les plus récents dans [Annonce] Notes de mise à jour du 21 janvier 2014.]]></description>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32875#p32875</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Compagnie Commerciale du Lion Noir</strong></span><br />Jusqu&#039;au 4 Février prochain le prix des <a href="http://wiki.guildwars2.com/wiki/Black_Lion_Chest_Key">Clés de coffre du Lion Noir</a> est réduit de 20%.</p><p><span class="postimg"><img src="http://wiki.guildwars2.com/images/thumb/1/15/Black_Lion_Chest_Key.png/40px-Black_Lion_Chest_Key.png" alt="40px-Black_Lion_Chest_Key.png" /></span><br /><strong>Coût :</strong><br />100 <img src="http://www.gw2shop.net/img/smilies/gemme.png" width="15" height="15" alt="gemme" /> l&#039;unité 1 (au lieu de 125 <img src="http://www.gw2shop.net/img/smilies/gemme.png" width="15" height="15" alt="gemme" />)<br />360 <img src="http://www.gw2shop.net/img/smilies/gemme.png" width="15" height="15" alt="gemme" /> les 5 (au lieu de 450 <img src="http://www.gw2shop.net/img/smilies/gemme.png" width="15" height="15" alt="gemme" />)</p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Fri, 31 Jan 2014 11:00:33 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32875#p32875</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32790#p32790</link>
			<description><![CDATA[<p>Ce n&#039;est plus trop des objets de conforts les pioches avec de tels ajouts. C&#039;est dommage de partir dans cette voie. Des dents vont grincer.&#160; <img src="http://www.gw2shop.net/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Arya)]]></author>
			<pubDate>Tue, 28 Jan 2014 11:50:12 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32790#p32790</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32788#p32788</link>
			<description><![CDATA[<p><span style="color: #00AA00"><strong>Compagnie Commerciale du Lion Noir</strong></span><br />De nouveaux items sont disponible au <em>gem store</em></p><p><strong><span style="color: #00AA00">Apparence de masque de silencieux</span></strong> - [&amp;AgEFwAAA]<br /><strong>Coût :</strong> 500 <img src="http://www.gw2shop.net/img/smilies/gemme.png" width="15" height="15" alt="gemme" /> <br />Un unique emplacement de teinture<br /></p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_' onclick='toggleSpoiler(this, "spoil_");' /></div><div class='spoilerbox' id='spoil_' style='display:none'><span class="postimg"><img src="http://i.imgur.com/Z9qiB1W.jpg" alt="Z9qiB1W.jpg" /></span></div><br><p><strong><span style="color: #FFAA00">Pioche de mineur mécanique</span></strong> <br /><strong>Coût :</strong> 1000 <img src="http://www.gw2shop.net/img/smilies/gemme.png" width="15" height="15" alt="gemme" /> <br />Pioche - lié au compte - illimité<br />Bonus : lors d&#039;un coup de pioche, ~20% d&#039;obtenir en plus un composant d&#039;artisanat Pignon Mécanique<br /><iframe width="400" height="300" src="http://www.youtube.com/v/P5V-GoW-jj8&amp;feature=youtu.be" frameborder="0" allowfullscreen></iframe></p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Tue, 28 Jan 2014 10:54:44 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32788#p32788</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32724#p32724</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Mise à jour</strong></span><br /></p><div class="quotebox"><blockquote><div><p><strong>Bug Fixes:</strong></p><ul><li><p>Fixed a bug in which enemies continued to spawn after the event “Take Severed Breach back from the Flame Legion” had completed. The time before this event restarts has been increased.</p></li><li><p>Wintersday Gifts will no longer drop in World vs. World.</p></li><li><p>Fixed a bug in the story step “A Grisly Shipment” that prevented it from advancing.</p></li><li><p>Fixed an issue in which the Cobalt Wurm would sometimes begin the encounter in its vulnerable state.</p></li><li><p>Fixed an issue in which the Triple Trouble timer would sometimes not start correctly.</p></li></ul></div></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Sat, 25 Jan 2014 09:40:55 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32724#p32724</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32697#p32697</link>
			<description><![CDATA[<p><span style="color: #00AA00"><strong>Compagnie Commerciale du Lion Noir</strong></span><br /></p><div class="quotebox"><blockquote><div><p>Vous avez des bleus à l’âme ? Vous voulez vous mettre au vert ? La Compagnie commerciale du Lion noir a la teinture qu’il vous faut ! À partir de maintenant et jusqu’au lundi 27 janvier à 9 h heure de Paris (dimanche 26 à 23 h 59 heure du Pacifique), vous pouvez à nouveau acheter des lots de teintures Givre, Flamme et toxiques ! Chacun de ces lots contient une teinture à thème ; ne laissez pas passer cette occasion d’obtenir une des 18 couleurs exclusives !<br />Pour 3 jours seulement, les kits de teintures rares Flamme, Froid et Toxique sont de retour dans la boutique aux gemmes.</p><p>Choisissez un lot de teintures Givre pour bénéficier de bleus glaciaux et de bleu-vert profonds, un lot de teintures Flamme pour des gris cendreux et des rouges ardents, ou le lot de teintures toxiques pour des violets étranges et des verts éclatants. Faites vite : ces lots coûtent 125 gemmes l’un ou 500 les cinq, et ils ne sont disponibles que jusqu’à lundi matin ! </p><p><span class="postimg"><img src="https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2014/01/83ac5Dyes_Comp_170x170.jpg" alt="83ac5Dyes_Comp_170x170.jpg" /></span><br />Source : <a href="https://www.guildwars2.com/fr/news/evon-gnashblades-weekend-dye-extravaganza/">https://www.guildwars2.com/fr/news/evon … ravaganza/</a></p></div></blockquote></div><p><strong>Teintures Froid : </strong><br />Vert glacier profond [&amp;AgESowAA] / Vert glacier [&amp;AgETowAA] / Mer frissonnante [&amp;AgEUowAA]<br />Ciel frissonnant [&amp;AgEXowAA] / Bleu glacier profond [&amp;AgEVowAA] / Bleu glacier [&amp;AgEWowAA]</p><p><strong>Teintures Flamme :</strong><br />Noir charbon [&amp;AgEdowAA] / Gris cendré [&amp;AgEcowAA] / Flamme [&amp;AgEYowAA]<br />de la Fusion [&amp;AgEZowAA]/ Flambloiement [&amp;AgEbowAA] / Bûcher [&amp;AgEaowAA]</p><p><strong>Teintures Toxique : </strong><br />Lumière noire [&amp;AgEcvwAA] / Cobalt électrique [&amp;AgEdvwAA] / Cyanure [&amp;AgEevwAA] <br />Limonite [&amp;AgEfvwAA] / Van Gogh [&amp;AgEgvwAA] / Copiapite [&amp;AgEhvwAA]</p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Fri, 24 Jan 2014 10:57:31 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32697#p32697</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32668#p32668</link>
			<description><![CDATA[<p><strong>Mise à jour</strong><br /></p><div class="quotebox"><blockquote><div><p><strong>Bug Fixes:</strong></p><p>&#160; &#160; </p><ul><li><p>Fixed a bug in which the experience bar would always appear full after logging in or changing maps at level 80.</p></li><li><p>Fixed a rare crash when interacting with the meta-event UI.</p></li><li><p>Fixed an issue that was causing inappropriate player exit responses to display in some Living World NPC conversational text.</p></li><li><p>Destroyed energy probes will now be visible as icons on both the world map and the minimap as long as power core components can still be harvested from them.</p></li></ul></div></blockquote></div><p><span style="color: #FFAA00"><strong>Information complémentaire</strong></span></p><p><span style="color: #00AA00"><strong>Nouvelle arme</strong></span><br />Annelid Rifle Skin - [&amp;AgGnwgAA]<br /></p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_1' onclick='toggleSpoiler(this, "spoil_1");' /></div><div class='spoilerbox' id='spoil_1' style='display:none'><span class="postimg"><img src="http://quagganspress.files.wordpress.com/2014/01/annelid.jpg?w=470&amp;h=313" alt="annelid.jpg?w=470&amp;h=313" /></span></div><br><p>Ce fusil a une petite animation de type &quot;respiration&quot;: grandit et rétrécit très légèrement.<br />Et voici une capture d&#039;écran officiel :<br /></p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_2' onclick='toggleSpoiler(this, "spoil_2");' /></div><div class='spoilerbox' id='spoil_2' style='display:none'><span class="postimg"><img src="http://quagganspress.files.wordpress.com/2014/01/7f379toom-screenshot-06.jpg?w=470&amp;h=264" alt="7f379toom-screenshot-06.jpg?w=470&amp;h=264" /></span></div><br><p><span style="color: #00AA00"><strong>Nouvelles armures élevées</strong></span><br />Ci-dessus les pièces d&#039;armures élevées (tête, gants et épaules uniquement) qu&#039;il est possible d&#039;obtenir -aléatoirement- une fois la grande guivre de la Cote de la Marée sanglante tuée.</p><p>ArenAnet recycle ici les apparences existantes des armures élevées mais cette fois-ci avec une &quot;aura&quot; verte putride.</p><p><strong>Compilation</strong><br /></p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_3' onclick='toggleSpoiler(this, "spoil_3");' /></div><div class='spoilerbox' id='spoil_3' style='display:none'><span class="postimg"><img src="http://i.imgur.com/WwXseyg.png" alt="WwXseyg.png" /></span></div><br><p><strong>Wurmslayer’s Ascended Armor – Léger</strong><br /></p><ul><li><p>[&amp;AgGpwgAA][&amp;AgEBwAAA][&amp;AgErvwAA]</p></li></ul><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_4' onclick='toggleSpoiler(this, "spoil_4");' /></div><div class='spoilerbox' id='spoil_4' style='display:none'><span class="postimg"><img src="http://dulfy.net/wp-content/uploads/2014/01/gw2-wurmslayer-ascended-armor-light-animated.gif" alt="gw2-wurmslayer-ascended-armor-light-animated.gif" /></span></div><br><p><strong>Wurmslayer’s Ascended Armor – Intermédiaire</strong><br /></p><ul><li><p>[&amp;AgGrwgAA][&amp;AgEDwAAA][&amp;AgEtvwAA]</p></li></ul><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_5' onclick='toggleSpoiler(this, "spoil_5");' /></div><div class='spoilerbox' id='spoil_5' style='display:none'><span class="postimg"><img src="http://dulfy.net/wp-content/uploads/2014/01/gw2-wurmslayer-ascended-armor-medium-animated.gif" alt="gw2-wurmslayer-ascended-armor-medium-animated.gif" /></span></div><br><p><strong>Wurmslayer’s Ascended Armor – Lourd</strong><br /></p><ul><li><p>[&amp;AgGtwgAA][&amp;AgH+vwAA][&amp;AgEpvwAA]</p></li></ul><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_6' onclick='toggleSpoiler(this, "spoil_6");' /></div><div class='spoilerbox' id='spoil_6' style='display:none'><span class="postimg"><img src="http://dulfy.net/wp-content/uploads/2014/01/gw2-wurmslayer-ascended-armor-heavy-animated.gif" alt="gw2-wurmslayer-ascended-armor-heavy-animated.gif" /></span></div><br><p><span style="color: #FFAA00"><strong>Changement non documenté</strong></span><br />L&#039;Apparence de super masse (issue de la Super Adventure Box) a été modifiée.<br />La masse a désormais une apparence de fléau.<br />Cette modification graphique a eu un impact immédiat sur son prix au comptoir (<a href="http://www.gw2spidy.com/item/46539">http://www.gw2spidy.com/item/46539</a>)<br /></p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_7' onclick='toggleSpoiler(this, "spoil_7");' /></div><div class='spoilerbox' id='spoil_7' style='display:none'><span class="postimg"><img src="http://i.imgur.com/3Dfuck8.png" alt="3Dfuck8.png" /></span></div><br>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Thu, 23 Jan 2014 08:29:02 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32668#p32668</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32659#p32659</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Information complémentaire</strong></span><br />Bill Freist nous donne des explications quand au <em>cooldown</em> de 30 minutes appliqué aux objets invoquant des familiers.</p><div class="quotebox"><cite>BillFreist a écrit&#160;:</cite><blockquote><div><p>&#160; &#160; The fact that most of these items ever existed is just blatantly a bug. The decision to throw cooldowns on them were for server performance/stability as the patch notes said, not for balance. Period. This was something that was long overdue.</p><p>&#160; &#160; Think of it this way: Between the embers and whistle, those items were effectively doubling/tripling the amount of players active in a map.</p><p>&#160; &#160; As for the Charrzooka, I’m not sure what the reasoning behind that change was. That wasn’t part of the change to summons, or at least that I’m aware of.</p><p>&#160; &#160; The bringer of bad news,</p><p>&#160; &#160; -Bill</p><p>Source : <a href="https://forum-en.guildwars2.com/forum/game/gw2/Consumables-Nerf/page/2">https://forum-en.guildwars2.com/forum/g … erf/page/2</a></p></div></blockquote></div><p>A cela rajoutons les propos détaillés d&#039;Anhony Ordon qui vont dans le même sens.<br /></p><div class="quotebox"><cite>AnthonyOrdon a écrit&#160;:</cite><blockquote><div><p>I’d like to shed some additional light here since I actually made the change to the summoning items.</p><p>First of all, I’m sorry that you guys are disappointed with the change. Unfortunately, we knew this was going to happen and we tried to come up with a solution to mitigate the disappointment as much as possible.</p><p>Here’s some facts about the circumstances you may find interesting:</p><p>&#160; &#160; </p><ul><li><p>the change was made mostly to address the Fire Elemental Powder and the Ogre Pet Whistle since they cause the most problems. Other items were modified because they had the potential to become problems.</p></li><li><p>these items are not the same as pets that the player professions can summon, for these reasons:<br />&#160; &#160; &#160; &#160; * the items had no cooldown, meaning that the summoned creatures are effectively invincible and can always be alive assuming the player has more items<br />&#160; &#160; &#160; &#160; * there’s no limit on how many different items you can use at the same time. Meaning you can have both the elemental and the ogre pet simultaneously<br />&#160; &#160; &#160; &#160; * unfortunately, the creatures were not specifically designed to the constraints we have on pets in general. They are way more costly than your average ranger pet. In fact, they are exactly the same as the versions you fight in the open world which is what makes them so powerful.</p></li><li><p>regardless of balance, the change was definitely made to address the various performance concerns that arise from allowing unlimited uses of the item by everyone in a map. Both the client and server are affected by having the extra creatures around.</p></li><li><p>the need for the change was identified months ago. Many members of the team were adamantly against making the change because they knew it would destroy a popular strategy.</p></li></ul><p>Given all of that information, and the introduction of two brand-new world events, something had to be done. Ultimately we decided with the cooldown approach because:</p><p>&#160; &#160; </p><ul><li><p>we did not want to debuff/rebalance the potency of the creature resulting from a single use</p></li><li><p>we did not want to completely eliminate the use of the item in large events</p></li><li><p>it was not possible to clearly and cleanly message why the item would not be usable in large events or when there are too many nearby</p></li></ul><p>The end result was a hefty cooldown, which honestly could have ended up being a lot longer.</p><p>Although we do our best to anticipate issues with various rewards designs, occasionally something goes unnoticed until it becomes a large problem. As customers, you probably witness less than 1% of these rejected designs. Of that small percentage that slip by, an even smaller percentage end up needing to be changed. Nothing ever gets removed because it’s fun. It just happens that fun things can sometimes get in the way other people having fun—like an item that cripples an entire server and causes everyone to have skill activation lag.</p><p>Tons of ideas get filtered out by discussion, data validation, quality assurance, and performance reporting on development branches. Most of them are good, fun ideas that we just can’t reasonably support. We’ll have to share some stories in a happier thread someday. For now I’ll be happy to answer any additional questions you might have on this topic.</p><p>Source : <a href="https://forum-en.guildwars2.com/forum/game/gw2/Consumables-Nerf/page/4#post3535562">https://forum-en.guildwars2.com/forum/g … ost3535562</a></p></div></blockquote></div><div class="quotebox"><cite>AnthonyOrdon a écrit&#160;:</cite><blockquote><div><p>On cooldown length:</p><p>&#160; &#160; </p><ul><li><p>The 30 minute length is based on the effective duration of the items (5 minutes). Compared with the Glyph of Lesser Elementals (Elemenatlist utility skill, 1 minute duration), 5 minutes is quite long.</p></li><li><p>It’s possible that we could go to something more like 1 minute duration, 5 minute cooldown, but that’s getting back into re-balancing the item. With a re-balance we stand to raise equal or more controversy. Currently you can at least continue using the item to whatever end it was used before, albeit in a more limited fashion. Had we changed it completely, you may have been able to use the item more frequently but no longer in the same capacity as before.</p></li></ul><p>On dungeons/instance:</p><p>&#160; &#160; </p><ul><li><p>Yes there is a cumulative cost of having tons of these in instances. Without getting into too many technical details, 150 people in 30 dungeons using this item is just as bad as 150 people in 1 public map. Even if you have not experienced skill lag personally, there are constraints and instances do hit them.</p></li><li><p>It is therefore completely unfair to assign blame to players who enjoy the large open world events. The events represent drastic instances of the problem, but the change was made to address the entirety of the issues that are being caused across the game.</p></li></ul><p>On consumable design, in general:</p><p>&#160; &#160; [*]It’s not really my place to comment too widely on this aspect of the game. I do know for certain it would not be consistent with some of GW2’s fundamental design pillars to create an environment where everyone is expected to have on-hand some elaborate set of consumables needing to be laboriously maintained and activated. This is why, for example, you are allowed only one food buff at a time.[/*]</p><p>Source : <a href="https://forum-en.guildwars2.com/forum/game/gw2/Consumables-Nerf/page/4#post3535878">https://forum-en.guildwars2.com/forum/g … ost3535878</a></p></div></blockquote></div><p>Pour faire court, les développeurs s&#039;attendaient effectivement à un retour négatif de la part des joueurs.Toutefois ces changements étaient nécessaires afin de régler des problèmes de performance et de stabilité impactant le client du jeu et les serveurs et découlant essentiellement de l&#039;utilisation illimité de ces items.</p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Wed, 22 Jan 2014 21:37:14 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32659#p32659</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32646#p32646</link>
			<description><![CDATA[<p>C&#039;est plus une morgenstern qu&#039;une masse là&#160; <img src="http://www.gw2shop.net/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Léa)]]></author>
			<pubDate>Wed, 22 Jan 2014 15:59:01 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32646#p32646</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32645#p32645</link>
			<description><![CDATA[<p>Petit ajout si vous ne le savez pas encore, l&#039;animation et le skin de la super masse ont été un petit peu modifié, voici quelques screens personnellement je la trouve un peu plus sympa.<br />En plus elle bouge sur elle même</p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_8' onclick='toggleSpoiler(this, "spoil_8");' /></div><div class='spoilerbox' id='spoil_8' style='display:none'><span class="postimg"><img src="http://imagizer.imageshack.us/v2/1280x1024q90/163/zvl4.jpg" alt="zvl4.jpg" /></span><br /><span class="postimg"><img src="http://imagizer.imageshack.us/v2/1280x1024q90/543/tcli.jpg" alt="tcli.jpg" /></span><br /><span class="postimg"><img src="http://imagizer.imageshack.us/v2/1280x1024q90/547/j7c3.jpg" alt="j7c3.jpg" /></span></div><br>]]></description>
			<author><![CDATA[dummy@example.com (Erika)]]></author>
			<pubDate>Wed, 22 Jan 2014 13:03:40 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32645#p32645</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32643#p32643</link>
			<description><![CDATA[<p>On oubliera pas non plus l&#039;éventuel teasing de la prochain Dream Team de Scarlet comme on peut le voir sur son croquis des possibilités.</p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_9' onclick='toggleSpoiler(this, "spoil_9");' /></div><div class='spoilerbox' id='spoil_9' style='display:none'><span class="postimg"><img src="https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/131907/gw759.jpg" alt="gw759.jpg" /></span></p><p>Une alliance bandit (?) + Enquêste pour finir ?</div><br><p>Ah, et le croquis sur l&#039;Arbre Clair entouré d&#039;une certaine forme de corruption m&#039;a laissé perplexe.</p>]]></description>
			<author><![CDATA[dummy@example.com (joeyw)]]></author>
			<pubDate>Wed, 22 Jan 2014 12:42:49 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32643#p32643</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32636#p32636</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Information complémentaire</strong></span><br />Signalons qu&#039;une nouvelle apparence de casque est visible dans le skin locker PvP mais pas encore accessible en jeu.<br /><strong>Mask of the Silent</strong><br /><span class="postimg"><img src="http://i.imgur.com/JmtfFZU.png" alt="JmtfFZU.png" /></span></p><p>En l&#039;observant, il est fort à parier qu&#039;il s&#039;agira d&#039;un prochain item mis en vente au gem store tout comme le Masque d&#039;apparence de voyageur mis en vente pour 500 <img src="http://www.gw2shop.net/img/smilies/gemme.png" width="15" height="15" alt="gemme" /> le 7 décembre dernier (<a href="http://www.gw2shop.net/message-32159#p32159">Source</a>).</p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Wed, 22 Jan 2014 10:13:04 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32636#p32636</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32629#p32629</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Changements non documentés</strong></span></p><p>* Les composants pour craft légendaire <span style="color: #AA00AA">[Pierre de rune gelée]</span> et <span style="color: #AA00AA">[Fragment d&#039;obsidienne]</span> peuvent désormais s&#039;acheter par pile de 10 unités.<br />Exception : le golem de l&#039;Observatoire de Gardebrume dans les Fractales des brumes n&#039;offre pas ce service.<br /><span class="postimg"><img src="http://i.imgur.com/VXYdRV4.jpg" alt="VXYdRV4.jpg" /></span></p><p>* L&#039;icône de Lumière infinie a été modifié.<br />Avant : <span class="postimg"><img src="http://data2.gw2.fr/db-icons/31068.png" alt="31068.png" /></span>=&gt; Après : <span class="postimg"><img src="http://i.imgur.com/loXy2Iq.png" alt="loXy2Iq.png" /></span></p><p>* Mini-carte : avec la souris, il est de nouveau possible de déplacer la carte sans avoir un &quot;retour en arrière&quot; systématique</p><p>* Donjon : Citadelle de la Flamme (Exploration) - Chemin 1<br />Au niveau des acolytes, il n&#039;est plus possible de descendre pour se rendre en sécurité. Le passage est désormais bloqué.</p><p>* Donjon : Fournaise des lamentations (Exploration) - Chemin 3<br />Après le 1er boss (qui s&#039;enterre), lorsque l&#039;on sert à gauche pour tomber, puis courir et sauter rapidement au dessus des barricades pour traverser le pont... Un nouveau mur invisible à fait son apparition au niveau des barricades (au dessus d&#039;elles), il faut donc au minimum détruire une portion de barricade pour pouvoir traverser le pont.</p><p>* Instrument de musique : Cor de Marrin. Le son produit a été modifié.<br />EDIT : Signalé parles joueurs, il s&#039;agit d&#039;un bug qui sera corrigé<br /></p><div class="quotebox"><cite>Keenan Sieg a écrit&#160;:</cite><blockquote><div><p>Hey everyone, thanks for reporting this problem. Rest assured, we’re not ignoring this and are working on a fix.<br />Source : <a href="https://forum-en.guildwars2.com/forum/support/bugs/Mariner-Horn-Sound-Error/3536736">https://forum-en.guildwars2.com/forum/s … or/3536736</a></p></div></blockquote></div><div class="quotebox"><cite>Cody Crichton a écrit&#160;:</cite><blockquote><div><p>Thanks for the report. Found and fixed little bug that occurred in the some merging of collective data, effectively causing the attack sounds to frequently cut out. So far it appears that only the horn was affected by this.<br />Source : <a href="https://forum-en.guildwars2.com/forum/game/audio/Marriner-s-Horn-Sound-has-changed/3536993">https://forum-en.guildwars2.com/forum/g … ed/3536993</a></p></div></blockquote></div><p><iframe width="400" height="300" src="http://www.youtube.com/v/JnFNH4g9cSo&amp;feature=youtu.be" frameborder="0" allowfullscreen></iframe></p><p>* L&#039;arc court Ether et l&#039;arc long Flamme d&#039;azur sont désormais placés correctement dans le dos des personnages (et non plus au niveau des épaules)<br /><span class="postimg"><img src="http://i.imgur.com/AOda3zY.jpg" alt="AOda3zY.jpg" /></span> <span class="postimg"><img src="http://i.imgur.com/AVABHSb.jpg" alt="AVABHSb.jpg" /></span></p><p>* Les cœurs se remplissent (de bas en haut), à la fois au dessus de la tête du PnJ donneur de quête, dans votre interface utilisateur mais aussi sur la carte mondiale, en fonction de la progression dans la quête.<br /><span class="postimg"><img src="http://i.imgur.com/HiOmyKf.jpg" alt="HiOmyKf.jpg" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Wed, 22 Jan 2014 07:53:12 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32629#p32629</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32628#p32628</link>
			<description><![CDATA[<p>Dire qu&#039;il y a encore 3 maj du même niveau à devoir supporter! <img src="http://www.gw2shop.net/img/smilies/crazy.gif" width="15" height="15" alt="crazy" /> <br />Je crois que je ne vais plus jouer qu&#039;au McM en espérant que les match up seront intéressant! <img src="http://www.gw2shop.net/img/smilies/roll.png" width="15" height="15" alt="roll" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Hidden)]]></author>
			<pubDate>Wed, 22 Jan 2014 07:12:23 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32628#p32628</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32625#p32625</link>
			<description><![CDATA[<p>Premiers correctifs</p><div class="quotebox"><blockquote><div><p><strong>Bug Fixes:</strong><br />Fixed a bug that caused inventory bags to start in the collapsed state.<br />Fixed a bug in which the pirate in Crusader Xutt’s escort event would perpetually remain in the game, causing the escort to stall on all future attempts.<br />Fixed an issue that could cause the powder keg counter for the cobalt great jungle wurm encounter to decrement incorrectly.<br />Fixed a bug that was preventing players from being invited to PvP rosters.<br />Fixed a server crash.</p></div></blockquote></div><p>EDIT : On continue avec le plus petit patchnote de tous les temps.</p><div class="quotebox"><blockquote><div><p><strong>Bug Fix:</strong><br />Fixed a bug that prevented the Twisted Marionette event from functioning correctly after it had been successfully completed.</p></div></blockquote></div><p>Côté réussite mondiale de l&#039;event, la première victoire a été pour le serveur US Emhry Bay puis d&#039;autres serveurs (plus simple vu le décalage horaire). Côté EU, Desolation ont triomphé de la marionnette, suivie des Cimefroides.</p>]]></description>
			<author><![CDATA[dummy@example.com (joeyw)]]></author>
			<pubDate>Wed, 22 Jan 2014 00:40:23 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32625#p32625</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Notes de mise à jour du 21 janvier 2014]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=32624#p32624</link>
			<description><![CDATA[<p>Le stagiaire Rock&amp;Wall a encore frappé en donjon. Et pour fix le godmode? Une Brie impossible solo et un phase shifted d&#039;un rayon de 2000~<br />WTB dungeon team</p>]]></description>
			<author><![CDATA[dummy@example.com (Arowa)]]></author>
			<pubDate>Wed, 22 Jan 2014 00:17:04 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=32624#p32624</guid>
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