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		<title><![CDATA[Guild Wars 2 Shop / [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
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		<description><![CDATA[Les sujets les plus récents dans [Annonce] Quarante nouvelles aptitudes et bien plus encore !.]]></description>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34589#p34589</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Informations complémentaires</strong></span><br />Puisque non encore relayé ici.</p><p><span style="color: #00AA00"><strong>Modifications apportés à certains mobs</strong></span><br /><em>Nous avons fait du <strong>tuning sur les stats de certains monstres</strong> que les joueurs rencontrent avant d&#039;avoir atteint le niveau 80, pour les joueurs qui auront moins de traits et de stats issues de ces traits. Nous voulions repousser le déblocage des traits pour donner aux personnages une progression ayant plus de sens jusqu&#039;au niveau 80. Il faut garder les choses simples et permettre aux nouveaux joueurs d&#039;apprendre dans le temps.</em><br /></p><div class="quotebox"><cite>Roy Cronacher a écrit&#160;:</cite><blockquote><div><p>We have done some tuning on monster stats pre-80 to account for players having less traits, and stats from traits. We wanted to push back traits to give characters more meaningful progression up to 80 and keep things simpler for a new player to learn over time.<br />Source <a href="https://forum-en.guildwars2.com/forum/game/gw2/Dev-Blog-Changes-to-Traits/page/7#post3785632">https://forum-en.guildwars2.com/forum/g … ost3785632</a></p></div></blockquote></div><p><span style="color: #00AA00"><strong>Personnages créés avant le 15 Avril mais n&#039;étant pas niveau 80 au moment du patch</strong></span><br /><em>Tout personnage qui a été créé avant la mise à jour des fonctionnalités sera exclu du système, signifiant qu&#039;il aura les traits 1 à 12 de débloqués pour chaque ligne. Les nouveaux traits de niveau 13 devront être débloqués par tout le monde. Tous les personnages créés après la Mise à Jour devront débloquer les traits par le nouveau système ou en achetant des guides aux instructeurs.<br />En PvP, tout le monde aura accès aux traits 1 à 12, même pour les nouveaux personnages. Les nouveaux traits seront initialement bloqués en PvP et nécessiteront un déverrouillage similaire à celui des nouvelles compétences de soin. Une fois un trait débloqué, il est débloqué dans tous les modes de jeux.</em><br /></p><div class="quotebox"><cite>Roy Cronacher a écrit&#160;:</cite><blockquote><div><div class="quotebox"><cite>Donari.5237 a écrit&#160;:</cite><blockquote><div><p>I feel quite positive about the changes, albeit with some reservations about the delay in getting to the traits. I’m at 12 80’s now, and nearly 40 on my 3rd Mesmer, because I always want to have someone I’m leveling in order to get that feeling of progress. So far I’ve managed different weapon/trait builds for each one … anyway! Question: You didn’t say pre-existing 80’s get all traits unlocked, you said pre-existing characters. So my new Mesmer, assuming he doesn’t hit 80 by Apr 15, does he get all traits, or just some? How does this work for characters created before Apr 15 but not yet 80 as of the patch?</p></div></blockquote></div><p>Any character that was created before the feature pack build will be grandfathered into the system; meaning that they will have traits 1 through 12 of each line unlocked. The new 13 traits will need to be unlocked by everyone. Any character created after the build will be required to unlock all of their traits via content or purchasing trait guides.</p><p>Everyone in PvP will have access to traits 1 through 12, even on new characters. New traits will be initially locked in PvP and require an unlock similar to when we added the new healing skills. Once a trait is unlocked it is unlocked for all game modes. Hope that clears it up a bit.</p><p>Source : <a href="https://forum-en.guildwars2.com/forum/game/gw2/Dev-Blog-Changes-to-Traits/page/8#post3786437">https://forum-en.guildwars2.com/forum/g … ost3786437</a></p></div></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Thu, 27 Mar 2014 10:59:55 +0000</pubDate>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34407#p34407</link>
			<description><![CDATA[<p>Pour le ranger en pve il me semble que le meilleur build c&#039;était pas barrage arc long/arme de fragmentation ?</p><p>Sinon je rejoins l&#039;avis des autres joueurs, devoir payer les aptitudes c&#039;est juste n&#039;importe quoi déjà que pour un r60 on a 5 tomes de la connaissance tous les 150k de rang c&#039;est juste abusé. <br />En plus s&#039;ils veulent les rendre payant j&#039;ai la mauvaise impression qu&#039;elles auront le même impact que les nouveaux heal en pvp, c&#039;est à dire totalement inutile.</p>]]></description>
			<author><![CDATA[dummy@example.com (Erika)]]></author>
			<pubDate>Sat, 22 Mar 2014 18:39:22 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=34407#p34407</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34404#p34404</link>
			<description><![CDATA[<p>En meme temps, si on commence a évoquer toute les possibilités, j&#039;ai bien envie de dire, perso, je m&#039;etait fait un build d&#039;el faux et un marteau, et ca marchait pas trop mal. Sans parler d&#039;autres G faux, A faux/arc, ritu dague/arc, etc...</p><p>Mais dans les faits, dans gw1, l&#039;arme de predilection du rodeur est l&#039;arc, c&#039;est pas négociable, ca fait partie de ses caract de base. De fait, il n&#039;est pas illogique que malgré ses autres options, les arc brillent du coté du rodeur.</p><p>Sinon, au niveau des traits, j&#039;ai l&#039;impression que celui des nec sur la branche sang peut donner des trucs assez sympa. Un &quot;condi-powered&quot; Linceuil, potentiellement 25% de force vitale toute les 3sec + clean régulier du condi.</p>]]></description>
			<author><![CDATA[dummy@example.com (Lina)]]></author>
			<pubDate>Sat, 22 Mar 2014 15:23:24 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=34404#p34404</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34396#p34396</link>
			<description><![CDATA[<p>Mais aragorn c&#039;est un pgm tu peux pas comparer&#160; <img src="http://www.gw2shop.net/img/smilies/lol.png" width="15" height="15" alt="lol" /> </p><div class="quotebox"><blockquote><div><p>Sur le 1, les seules fois où ma rôdeuse équipait un arc, c&#039;était pour pull des mobs et les défoncer au tourbilol. Tout est une question d&#039;habitude, il n&#039;y a rien de &quot;normal&quot; je pense.</p></div></blockquote></div><p>On a pas du jouer au même gw1 !</p>]]></description>
			<author><![CDATA[dummy@example.com (Emy)]]></author>
			<pubDate>Sat, 22 Mar 2014 13:56:03 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=34396#p34396</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34394#p34394</link>
			<description><![CDATA[<p>Aragorn il a une épée pourtant.&#160; <img src="http://www.gw2shop.net/img/smilies/roll.png" width="15" height="15" alt="roll" /> (En plus, il est rôdeur !)</p>]]></description>
			<author><![CDATA[dummy@example.com (Arya)]]></author>
			<pubDate>Sat, 22 Mar 2014 13:20:47 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=34394#p34394</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34390#p34390</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Informations complémentaires</strong></span><br />Extrait des informations du livetream Ready Up #8 portant sur les nouvelles aptitudes.<br />Vous pouvez retrouver dans son intégralité le résumé <a href="http://www.gw2shop.net/message-34389#p34389">ICI</a>.</p><p><span style="color: #AA0000"><strong>Ready up #8 - Nouvelles Aptitudes</strong></span></p><p><span style="color: #00AA00"><strong>Aperçu des changements d&#039;aptitude</strong></span></p><ul><li><p>Plus besoin d&#039;acheter de manuel d&#039;entrainement</p></li><li><p>Adepte déverrouillé au lvl30, Maître au lvl60, Grand Maître au lvl80</p></li><li><p>Aujourd&#039;hui au lvl 80, vous avez 70 points d&#039;aptitude. Trop déroutant pour les nouveaux joueurs. Simplification à 14 points. Demain, chaque point = 5 des anciens points.</p></li><li><p>Refonte du fonctionnement du remboursement d&#039;aptitude : possibilité de réinitialiser les aptitudes partout dans le monde tant que vous n&#039;êtes pas en combat ou dans un match sPVP.</p></li><li><p>Déverrouillage d&#039;aptitude : toutes les aptitudes sont verrouillées. Déverrouillez-les en accomplissant du contenu spécifique dans le jeu (donjons en mode histoire, McM...). Chaque aptitude est liée à un contenu spécifique. Vous avez également la possibilité d&#039;acheter des &quot;guides des aptitudes&quot; auprès de PnJ (Prix :&#160; <img src="http://www.gw2shop.net/img/smilies/or.png" width="15" height="15" alt="or" /> + Point de compétence ; et dépend de son niveau et s&#039;il sagit d&#039;une ancienne ou nouvelle aptitude).</p></li><li><p>Tous les personnages actuels disposeront des aptitudes déjà débloquées, exception des nouvelles aptitudes de Gran Maître.</p></li><li><p>Les nouveaux personnages créés après le patch n&#039;auront pas les aptitudes existantes de déverrouillées mais ils les auront en sPVP (exception des nouvelles aptitudes de Grand Maître).</p></li><li><p>Les aptitudes sont débloquées pour tous les modes de jeu Traits sont débloqués pour tous les modes de jeu (lié au personnage, utilisable en PvP, McM, PvE)</p></li><li><p>Nouvelle interface d&#039;aptitudes : cliquez sur l&#039;icône-loupe pour découvrir, où dans le monde, vous pouvez déverrouiller l&#039;aptitude (inutile d&#039;utiliser le wiki ou autre site)</p></li><li><p>L&#039;altération &quot;peur&quot; fonctionne maintenant comme une interruption. Fonctionnera également avec les runes/attributs/etc.</p></li></ul><p><span style="color: #00AA00"><strong>Équilibrage de l&#039;Elémentaliste et aptitudes de Grand maître</strong></span><br /><span class="postimg"><img src="http://i.imgur.com/bxrTEvW.jpg" alt="bxrTEvW.jpg" /></span><br /></p><ul><li><p>Fire: Blinding Ashes: Blind foes for 5 seconds when you burn them – cooldown 5s</p></li><li><p>Air: Lightning Rod – interrupting an enemy causes them to be stuck by a damaging lightning bolt that leaves them weakened (5s)</p></li><li><p>Earth: Stone heart – You cannot be critically hit while attuned to earth</p></li><li><p>Water: Aquatic Benevolence- your healing to other allies (not self) is increased by 25%</p></li><li><p>Arcane – Elemental Contingency- Gain a boon when you are stuck, based on your current attunement, coodown; 10 seconds. Fire: 3.5s of retaliation; air: 5 seconds of fury; Earth: 2.5s of protection; Water: 3 seconds of vigor<br /></p></li></ul><p><span style="color: #00AA00"><strong>Équilibrage de l&#039;Ingineur et aptitudes de Grand maître</strong></span><br /><span class="postimg"><img src="http://i.imgur.com/hAt8TO3.jpg" alt="hAt8TO3.jpg" /></span><br /></p><ul><li><p>Explosives: Synaptic Overload – gain 3 seconds of quickness when you hit a foe with a knockback skill</p></li><li><p>Firearm: Bunker Down – Create a proximity mine at your location when you critically hit with an attack. Mines have a 10s duration, 2s cooldown (mines do not remove boons)</p></li><li><p>Inventions: Fortified Turrets – your turrets are surrounded by a reflective shield when created. 4s duration, ends if the turret is picked up or destroyed.</p></li><li><p>Alchemy: Experimental Turrets – Turrets apply boons based in a 600 raidus around them every 10 seconds. Thumper turrets: 3 seconds of protection. Net turret: 10s of swiftness. Rifle turret – 5s of fury. Healing turret – 3s of vigor. Rocket turret – 3s of retaliation; Flame turret – 3 stack of might for 10s.</p></li><li><p>Tools – Gadgeteer – gadgets grant additional boons upon use. Boon vary based on the gadget being used – AED – 3s of retaliation, Personal Battering Ram – 5s of fury; Rocket Boots – 4s of Vigor; Slick Shoes – 8s of regeneration; Throw mine – 6s of aegis; Utility Goggles 5 stacks of might for 8 seconds.</p></li></ul><p><span style="color: #00AA00"><strong>Équilibrage du Gardien et aptitudes de Grand maître</strong></span><br /><span class="postimg"><img src="http://i.imgur.com/uQQK48n.jpg" alt="uQQK48n.jpg" /></span><br /></p><ul><li><p>Zeal: Amplified Wrath- Burning damage is increased by 33%</p></li><li><p>Radiance: Radiant Retaliation – Retaliation Damage scales from condition damage instead of power</p></li><li><p>Valor: Communal Defenses – Grant 5s of aegis to allies in 360 range when you block an attack. 20s cooldown.</p></li><li><p>Honor: Force of Will – Gain up to 300 vitality, based on your level. (around 3k HP at level 80)</p></li><li><p>Virtues: Purity of Body – Resolve’s passive effects increase endurance regeneration by 15%</p></li></ul><p><span style="color: #00AA00"><strong>Équilibrage de l&#039;Envouteur et aptitudes de Grand maître</strong></span><br /><span class="postimg"><img src="http://i.imgur.com/c4MAcqR.jpg" alt="c4MAcqR.jpg" /></span><br /></p><ul><li><p>Domination: Power Block – Enemy skills that you interrupt have an increased cooldown of 10s (no internal cooldown on this skill, just depends on cooldowns of your interrupts)</p></li><li><p>Dueling: Triumphant Distortion – Gain 3s of distortion upon killing an enemy. No cooldown.</p></li><li><p>Chaos: Bountiful Disillusionment – Gain boons each time a shatter skill is used. Mind wrack – 3s of relitation. Cry of frusturation – 3 stacks of might for 15s; Diversion - 5s of fury; Distortion - 8 seconds of regeneration</p></li><li><p>Inspiration: Disruptor’s Sustainment: Gain 1000 healing power for 5s upon interrupting a foe.</p></li><li><p>Illusions: Maim the Disillusioned – Enemies hit by shatter skills are inflicted with torment.</p></li></ul><p><span style="color: #00AA00"><strong>Équilibrage du Nécromant et aptitudes de Grand maître</strong></span><br /><span class="postimg"><img src="http://i.imgur.com/ZNko6Wm.jpg" alt="ZNko6Wm.jpg" /></span><br /></p><ul><li><p>Spite: Parasitic Contagion – A % of your condition damage heals you (5%, not affected by healing power)</p></li><li><p>Curses: Path of Corruption – Dark Path now additionally converts 2 boons into conditions.</p></li><li><p>Death Magic: Unholy Sanctuary- Regenerate health while you are in death shroud (this is the only method currently to physically regen your HP while in death shroud – it is same as healing from regen, will scale with your healing power)</p></li><li><p>Blood Magic: Unholy Martyr – Draw 1 condition from allies every 3 seconds while in death shroud. Each time you draw a condition, gain 5% life force.</p></li><li><p>Soul Reaping: Renewing Blast – Life Blast heal allies that it passes through. (~800 heal per blast, scales up with healing power)</p></li></ul><p><span style="color: #00AA00"><strong>Équilibrage du Rodeur et aptitudes de Grand maître</strong></span><br /><span class="postimg"><img src="http://i.imgur.com/7uGFamb.jpg" alt="7uGFamb.jpg" /></span><br /></p><ul><li><p>Marksmanship: Read the Wind: Longbow and Harpoon Gun projectile velocity is increased by 100%</p></li><li><p>Skirmishing: Strider’s Defense – You have a 15% chance to block ranged attacks while in melee.</p></li><li><p>Wilderness Survival : Poison Master – Poison you apply deals 50% extra damage. Poison your pet’s first attack when they are swapped to.</p></li><li><p>Nature Magic: Survival of the fittest – Remove two conditions and gain fury when using a survival skill.</p></li><li><p>Beast Mastery: Invigorating Bond- Your pet heals in an area when executing command abilities.</p></li></ul><p><span style="color: #00AA00"><strong>Équilibrage du Voleur et aptitudes de Grand maître</strong></span><br /></p><ul><li><p>Deadly Arts: Revealed Training – Gain up to 200 extra power when you are revealed, based on your level</p></li><li><p>Critical Strikes : Invigorating Precision – You are healed for a % of the strike damage dealt. The current rate is 5%. Does not work on ambient creatures.</p></li><li><p>Shadow Arts: Resilience of Shadows – Stealth you apply reduces 50% incoming attack damage. Does not work against condition damage.</p></li><li><p>Acrobatics: Assassin’s Equilibrium – Gain 1s of stability when you are revealed. This is a high skill cap trait as you need to use it when you see a stun/daze coming and attack first to reveal yourself and gain the stability.</p></li><li><p>Trickery: Bewildering Ambush – Stealing applies 5 stacks of confusion for 5 seconds.</p></li></ul><p><span style="color: #00AA00"><strong>Équilibrage du Guerrier et aptitudes de Grand maître</strong></span><br /><span class="postimg"><img src="http://i.imgur.com/4Jrv4dG.jpg" alt="4Jrv4dG.jpg" /></span><br /></p><ul><li><p>Strength: Burst Precision ﾖ Burst skills have an increased chance to critically hit (Chance: 100%)</p></li><li><p>Arms: Dual Wield Agility- Your attack speed is increased by 10% when wielding a sword, axe or mace in your offhand.</p></li><li><p>Defense: Rousing Resilience ﾖ Gain toughness when you break out of a stun. The amount of toughness gained is up to 1000, based on your level and lasts for 4 seconds.</p></li><li><p>Tactics: Phalanx Strength ﾖ When you grant yourself might, grant it to nearby allies as well. 6s of might is granted each time this trait triggers.</p></li><li><p>Discipline: Brawler’s Recovery – Remove blindness when you swap weapons.</p></li></ul>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Sat, 22 Mar 2014 13:04:51 +0000</pubDate>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34387#p34387</link>
			<description><![CDATA[<p>Perso je trouve que le Rôdeur est beaucoup mieux avec un arc d&#039;un point de vue un peu roleplay. Un artwork d&#039;un rôdeur, c&#039;est un rôdeur avec un arc <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />Après le point dommage c&#039;est que ce pour une arme quasi-exclusive à cette profession (arc long partagé avec le guerrier et arc court avec le voleur) elle ne représente pas forcément le meilleur choix côté dégâts <img src="http://www.gw2shop.net/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[dummy@example.com (joeyw)]]></author>
			<pubDate>Sat, 22 Mar 2014 12:21:57 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=34387#p34387</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34383#p34383</link>
			<description><![CDATA[<p>Avant le nerf du scan asura l&#039;arc était très efficace, et après il a fallut trouver d&#039;autres options, et l&#039;arc n&#039;était pas le premier choix ^^</p>]]></description>
			<author><![CDATA[dummy@example.com (Gunsnroll)]]></author>
			<pubDate>Sat, 22 Mar 2014 11:56:54 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=34383#p34383</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34381#p34381</link>
			<description><![CDATA[<p>Sur le 1, les seules fois où ma rôdeuse équipait un arc, c&#039;était pour pull des mobs et les défoncer au tourbilol. Tout est une question d&#039;habitude, il n&#039;y a rien de &quot;normal&quot; je pense.</p>]]></description>
			<author><![CDATA[dummy@example.com (Rhonk')]]></author>
			<pubDate>Sat, 22 Mar 2014 11:43:21 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=34381#p34381</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34369#p34369</link>
			<description><![CDATA[<div class="quotebox"><cite>Rhonk&#039; a écrit&#160;:</cite><blockquote><div><p>Pourquoi c&#039;est bizarre un rôdeur sans arc ?</p></div></blockquote></div><p>Parce que c&#039;est quand même la base du rôdeur et ce depuis le 1 non ? C&#039;est pour ça que pour moi un rôdeur c&#039;est pas totalement fait pour le càc même si c&#039;est ce que je fais puisque ça tape plus fort.</p>]]></description>
			<author><![CDATA[dummy@example.com (Patte de Cerf)]]></author>
			<pubDate>Sat, 22 Mar 2014 09:05:53 +0000</pubDate>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34363#p34363</link>
			<description><![CDATA[<p>Pourquoi c&#039;est bizarre un rôdeur sans arc ?</p>]]></description>
			<author><![CDATA[dummy@example.com (Rhonk')]]></author>
			<pubDate>Fri, 21 Mar 2014 22:25:00 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=34363#p34363</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34359#p34359</link>
			<description><![CDATA[<div class="quotebox"><cite>Chrysaora a écrit&#160;:</cite><blockquote><div><div class="quotebox"><cite>Patte de Cerf a écrit&#160;:</cite><blockquote><div><p> et le rôdeur à que on augmente la vitesse de vos flèches... Merci mais au final ça tape pas plus fort donc l&#039;arc reste bof, dommage à la prochaine peut-être <img src="http://www.gw2shop.net/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> !<br />Bref intéressant mais c&#039;est toujours les mêmes professions qui sont augmentées...</p></div></blockquote></div><p>Concrètement, qu&#039;est ce que tu attendrais comme rééquilibrage du rôdeur?</p></div></blockquote></div><p>Déjà qu&#039;il rende l&#039;arc plus utile en donjon, parce qu&#039;ayant demandé, syr ce forum d&#039;ailleurs, comment me rendre utile en donjon, on m&#039;a dit d&#039;oublier l&#039;arc. Pourquoi pas, mais un rôdeur sans arc c&#039;est bizarre. Après je sais pas exactement ce qu&#039;il faudrait, mais une augmentation des dégâts et de la cadence de tir à l&#039;arc long pourrait être bien je pense, et non juste up la vitesse des flèches. Et pourquoi pas améliorer certaines armes comme la torche.&#160; Après faut pas non plus tout déséquilibrer mais ça ça fait aussi partie de leur boulot :P<br />Après c&#039;est un ressenti très perso mais bon voilà voilà.</p>]]></description>
			<author><![CDATA[dummy@example.com (Patte de Cerf)]]></author>
			<pubDate>Fri, 21 Mar 2014 16:34:05 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=34359#p34359</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34350#p34350</link>
			<description><![CDATA[<div class="quotebox"><cite>Patte de Cerf a écrit&#160;:</cite><blockquote><div><p> et le rôdeur... A que on augmente la vitesse de vos flèches... Merci mais au final ça tape pas plus fort donc l&#039;arc reste bof, dommage à la prochaine peut-être <img src="http://www.gw2shop.net/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> !<br />Bref intéressant mais c&#039;est toujours les mêmes professions qui sont augmentées...</p></div></blockquote></div><p>Concrètement, qu&#039;est ce que tu attendrais comme rééquilibrage du rôdeur?</p>]]></description>
			<author><![CDATA[dummy@example.com (Chrysaora)]]></author>
			<pubDate>Fri, 21 Mar 2014 12:01:01 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=34350#p34350</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34348#p34348</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Informations complémentaires</strong></span><br />Suite à la publication de l&#039;annonce ci-dessus, certains joueurs sPvP ont exprimé, <a href="https://forum-en.guildwars2.com/forum/pvp/pvp/Please-stop-with-the-sPvP-unlocks">sur le forum officiel</a>, leur mécontentement à propos du futur système d&#039;aptitudes à déverrouiller.</p><p>Ce à quoi, le Game Desinger Roy Cronacher et le Server Programmer, Justin ODell ont répondu ceci :<br /></p><ul><li><p>Les actuelles aptitudes seront utilisables par un nouveau personnage en PvP. Les nouvelles aptitudes, qui vont être ajoutées, devront, elles, être déverrouillées, à la manière du fonctionnement des nouvelles compétences.</p></li><li><p>Ce nouveau système s&#039;inscrit dans un design de progression horizontale</p></li></ul><div class="quotebox"><cite>Roy Cronacher a écrit&#160;:</cite><blockquote><div><p>All current traits will be usable on a new character in PvP. New traits that are added to the game will need to be unlocked though, similar to how new skills work.<br />Source : <a href="https://forum-en.guildwars2.com/forum/pvp/pvp/Traits-only-unlocked-by-PvE/first#post3785202">https://forum-en.guildwars2.com/forum/p … ost3785202</a></p></div></blockquote></div><div class="quotebox"><cite>Justin ODell a écrit&#160;:</cite><blockquote><div><p>Come on guys, lets be more productive here. Saying we don’t care isn’t just wrong, it shuts down and discourages dialog between developers and players.</p><p>Don’t get me wrong, you can certainly express your opinions and frustrations, but just because we are heading in a direction you personally don’t agree with doesn’t mean we don’t care or that we are ignoring you.</p><p>Now lets get this thread back on track.</p><p>As Roy mentioned in another thread, all the current traits will remain unlocked in PvP, even for new players. It is only new traits that need to be unlocked, and you will not have to PvE to obtain them.</p><p>Also, this system is designed for horizontal progression. Unlocking traits, or what have you, won’t (at least shouldn’t, barring any balance issues) make you more powerful, they simply give you a wider range of builds and allow you to better tune your character to your play style. Many, many successful games ease players into options, and, in my opinion, trait unlocking isn’t any different.</p><p>I understand some of you are worried that we’re just adding stuff and ignoring existing problems. I can assure you, as I sit within earshot of the Skills and Combat team, that they are very aware of this and have no plans to ignore existing issues.</p><p>Source : <a href="https://forum-en.guildwars2.com/forum/pvp/pvp/Please-stop-with-the-sPvP-unlocks/first#post3788246">https://forum-en.guildwars2.com/forum/p … ost3788246</a></p></div></blockquote></div><p>Puis, Justin ODell a du procéder à de nombreuses clarifications auprès des joueurs sPvP qui se plaignent, sur fond de remarques telles :<br /></p><ul><li><p>&quot;déséquilibre entre joueurs n&#039;ayant pas toutes les aptitudes contre ceux les ayant&quot;</p></li><li><p>&quot;coût que cela représente pour un joueur sPvP&quot;</p></li><li><p>&quot;il s&#039;agit bien d&#039;une progression verticale&quot;</p></li><li><p>etc.</p></li></ul><p>Et, une question réellement intéressante : <br /></p><ul><li><p>&quot;le déverrouillage est-il, ou non, lié au compte ?&quot; =&gt; <em>le Ready Up #8 pourrait nous donner la réponse</em></p></li></ul><div class="quotebox"><cite>Justin Odell a écrit&#160;:</cite><blockquote><div><div class="quotebox"><cite>Olvendred.3027 a écrit&#160;:</cite><blockquote><div><p>Then why make a distinction? If PvP can happily go along with players getting 12/13 traits per line, why add an extra layer of frustration and difficulty instead of giving them 13/13 traits per line? It’s obviously nothing to do with easing new players in.</p></div></blockquote></div><p>If it were only an additional trait, you’d more of a have a point, but we’re introducing this system with the future in mind. I can’t speak for the Skills and Combat teams long turn plans, but I know I would be disappointed if we stopped with just these new traits.<br /></p><div class="quotebox"><cite>Olvendred.3027 a écrit&#160;:</cite><blockquote><div><p>Horizontal progression is a nice concept… but it’s one that I’ve never seen mentioned on the PvP forums, only the PvE ones. If you want to get more players in to PvP, somehow I don’t think keeping back build options is the way to go about it.</p></div></blockquote></div><p>Horizontal progression is very common, even in PvP games. Personally, I think one of the reason’s PvP rewards seem somewhat hollow is that we have no real progression beyond looks. I think you would be hard pressed (outside one-off games like most FPS and RTSs) to find a successful game without progression. As a PvP player, I love this change (disclaimer: I had no design input) and can’t wait for the 15th. <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></div></blockquote></div><div class="quotebox"><cite>Justin ODell a écrit&#160;:</cite><blockquote><div><div class="quotebox"><cite>Xista.7391 a écrit&#160;:</cite><blockquote><div><p>So Justin just confirmed that sPvP will be vertical progression. You need to unlock abilities. I’m sorry, but unlocking new traits = vertical progression to me.</p></div></blockquote></div><p>I have to disagree. If it meant more skills available to you at one time while you are playing, then yes it would be vertical, but that just isn’t the case. You get more trait choices, not more traits applied to your character.</p></div></blockquote></div><div class="quotebox"><cite>Justin ODell a écrit&#160;:</cite><blockquote><div><div class="quotebox"><cite>sorrow.2364 a écrit&#160;:</cite><blockquote><div><p>Is there at least a way to obtain those traits without spending money in PvP? For instance, back in GW1, you were able to unlock skills with factions, whose main purpose was that.<br />&#160; &#160; It would be great to allow players in the new reward system to be able to unlock those traits without paying gold, which can be spent in a lot of other ways (and trait isn’t exactly the way I want to spend golds on).<br />&#160; &#160; It could be, for instance, by paying tournament win tokens to a vendor?</p></div></blockquote></div><p>I know it’s something we were discussing when we were talking about the new reward system, but I do not recall were we landed. I will bring it up with the team again. I know I’d like to see it.</p></div></blockquote></div><div class="quotebox"><cite>Justin ODell a écrit&#160;:</cite><blockquote><div><p>Please do not presume to speak for all players. As a PvP player, I disagree with you, and I know others that do as well.<br />If you want to turns this into a numbers game, please do keep in mind that the vast majority of PvP players play PvE and WvW as well. We definitely want to make the game fun and enjoyable for PvP-only players as well, but we need to keep a broader context when designing systems.</p></div></blockquote></div><div class="quotebox"><cite>Justin ODell a écrit&#160;:</cite><blockquote><div><div class="quotebox"><cite>Rubik.7192 a écrit&#160;:</cite><blockquote><div><p>PvP gives us a tiny bit of coin. No matter how much you play pvp, you won’t be able to make as much as your average pveer. What’s the point in implementing “horizontal” progression when pveers can unlock the new traits multiple times faster than pvpers?</p></div></blockquote></div><p>That is a valid concern, one worthy of its own thread. I should mention that this is only part of the rewards we have planned. We should have a blog post about that coming out soon™, but I’m not sure where it is in the schedule.</p></div></blockquote></div><div class="quotebox"><cite>Justin ODell a écrit&#160;:</cite><blockquote><div><div class="quotebox"><cite>Xista.7391 a écrit&#160;:</cite><blockquote><div><p>But lets say I wanted to play my friend’s spec, because it’s really good. But I can’t, because I don’t have certain traits unlocked. That to me feels really bad.</p></div></blockquote></div><p>This exact scenario is on our radar, and we definitely want to make it possible. Hopefully you’ll get a better idea of what we have in mind when we talk about the new rewards system.</p></div></blockquote></div><div class="quotebox"><cite>Justin ODell a écrit&#160;:</cite><blockquote><div><div class="quotebox"><cite>Lord Kuru.3685 a écrit&#160;:</cite><blockquote><div><p>No. If you have more options than your opponent, then you are potentially more powerful because at worst you can have the same build as him.</p></div></blockquote></div><p>That isn’t the worst case scenario, you could just as well have an inferior build because you chose options that don’t work well together or with your play style. More options make coming up with good builds increasingly difficult, especially for beginners, because there are so many more things to consider and each must be weighed against alternative choices (<a href="https://forum-en.guildwars2.com/external?l=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FOpportunity_cost">opportunity cost.</a>)<br /></p><div class="quotebox"><cite>Lord Kuru.3685 a écrit&#160;:</cite><blockquote><div><p>Plus, “barring any balance issues” is actually a big deal. You can bet these will cause balance issues (unless they’re intentionally bad like the new healing skills).</p></div></blockquote></div><p>Definitely a concern, but that will mean little to new players who don’t know the current state of balance anyways.</p></div></blockquote></div><div class="quotebox"><cite>Justin ODell a écrit&#160;:</cite><blockquote><div><div class="quotebox"><cite>Deimos Tel Arin.7391 a écrit&#160;:</cite><blockquote><div><p>justin, could you confirm with us, that the newly unlocked traits would be account bound, once unlocked? because this is how it works for guild wars 1, once unlocked, is account wide. i expect the same in guild wars 2.</p></div></blockquote></div><p>I don’t know, but I’ll bug Josh and Allie about it and see if they can get it answered on Ready Up tomorrow.</p></div></blockquote></div><div class="quotebox"><cite>Justin ODell a écrit&#160;:</cite><blockquote><div><div class="quotebox"><cite>Lupanic.6502 a écrit&#160;:</cite><blockquote><div><p>You really think if a new player is able to select from a pool of traits he is fine but if he gets 1 new trait per line he is lost? Come on.</p></div></blockquote></div><p>Again, this system is forward looking. If we just unlocked the 40 new traits now, what about next time? It will always just be X more. We have to draw a line somewhere, and here is probably the best place to start.</p></div></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Fri, 21 Mar 2014 11:06:42 +0000</pubDate>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Quarante nouvelles aptitudes et bien plus encore !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=34334#p34334</link>
			<description><![CDATA[<p>Une bonne chose en perspective pour les changements d&#039;apti à disposition effectivement.&#160; <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Rhonk')]]></author>
			<pubDate>Thu, 20 Mar 2014 22:13:18 +0000</pubDate>
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