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		<title><![CDATA[Guild Wars 2 Shop / [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
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		<description><![CDATA[Les sujets les plus récents dans [Annonce] L'orée de Maguuma le 1 juillet !.]]></description>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37924#p37924</link>
			<description><![CDATA[<p><span style="color: #FF0000"><strong>Rappel Général</strong></span><br />Aujourd&#039;hui est le dernier jour pour vous connecter à Guild Wars 2 et déverrouiller gratuitement, et de manière permanente, l&#039;Episode 1 de la Saison 2 d&#039;Histoire vivante. <br />En effet, d&#039;ici à quelques heures, lorsque la nouvelle mise à jour sera déployée, il vous en coutera alors 200 <img src="http://www.gw2shop.net/img/smilies/gemme.png" width="15" height="15" alt="gemme" /> pour ce faire (!)</p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Tue, 15 Jul 2014 09:32:15 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37924#p37924</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37858#p37858</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Développement de l&#039;Histoire vivante : information complémentaire</strong></span><br />La discussion débutée l&#039;autre jour sur le forum officiel à propos de la place des avatars des joueurs se poursuit (<a href="http://www.gw2shop.net/message-37623#p37623">Source</a>) et, Angel McCoy en plus de rappeler des faits déjà établis...<br /></p><div class="quotebox"><cite>Angel McCoy a écrit&#160;:</cite><blockquote><div><p>All I meant above is that we have a limited amount of content we can make each time. We have a huge number of variables for characters. There is absolutely no way we could put in a special dialogue tree for every possible character combination.</p><p>The Living World takes you from where the Personal Story dropped you off and carries you forward through your story. The story.</p><p>With the Living World, we’re making a story that everyone can enjoy. You don’t have to be a specific race to play certain content anymore, for example. The customization comes in the personalized dialogue you get when it makes sense to the story.</p><p>For example, if it makes sense for an asura to have special dialogue just for them, we do that. If you’re talking to a Priory scholar and you’re a member of the Durmand Priory, you may get a special greeting or additional information that others don’t get. And so on.&#160; <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Source : <a href="https://forum-en.guildwars2.com/forum/livingworld/lwd/Enough-of-your-GMPC-please/page/3#post4193277">https://forum-en.guildwars2.com/forum/l … ost4193277</a></p></div></blockquote></div><p>... Nous apprend de nouvelles choses concernant l&#039;équipe de développement en charge de l&#039;Hstoire vivante v2 :<br /></p><ul><li><p><strong>L&#039;équipe en charge de l&#039;Histoire vivante a changé de taille</strong></p></li><li><p>L&#039;équipe compte désormais un peu <strong>plus de 20 personnes</strong> : artistes, designers, qualité, managers, programmeurs, etc... (dont Angel McCoy)</p></li><li><p>ArenaNet a repensé l&#039;architecture de conception technique de l&#039;Histoire vivante en <strong>supprimant</strong> totalement les, désormais anciennes, <strong>4 équipes se relayant à tour de rôle dans la conception</strong>.</p></li></ul><div class="quotebox"><cite>Angel McCoy a écrit&#160;:</cite><blockquote><div><p>Hi, Michael,<br />I am just one small member on a very large team that creates the Living World content. Our team changes in size, but there are just a little over twenty people on it at any given time. This includes artists, designers, QA people, project managers, audio engineers, composers, leadership, programmers, and writers. The Living World is very much a team effort. We have a series of meetings as we’re developing each release that start big picture and gradually hone in on exactly what we want to do. We all have our areas of expertise that we bring to the table, but everyone is invited to give opinions and ideas.</p><p>My responsibility as narrative designer for the team is to keep the lore in check, to ensure the dialogue for the iconic characters is in voice, and to guide us through the overarching storyline, so that each release keeps us moving toward our final story goals.</p><p>We’ve made a lot of changes for Season 2. We’re continually improving our processes with each new release. The most notable being that we no longer have 4 Living World teams, each making their own content; we have 1. This has allowed us to create much more cohesive releases, and I think you’ll find that our story hangs together quite well in Season 2. <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></div></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Sat, 12 Jul 2014 11:50:45 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37858#p37858</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37847#p37847</link>
			<description><![CDATA[<div class="quotebox"><cite>joeyw a écrit&#160;:</cite><blockquote><div><p>C&#039;est le cas. Cette page de journal a dû arriver là lorsque les Zéphyrites se sont écrasés <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></div></blockquote></div><p>Ok merci de ta réponse <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (flo drows)]]></author>
			<pubDate>Sat, 12 Jul 2014 07:48:22 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37847#p37847</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37841#p37841</link>
			<description><![CDATA[<p>une guivre kua&#160; <img src="http://www.gw2shop.net/img/smilies/neutral.png" width="15" height="15" alt="neutral" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Sagesse)]]></author>
			<pubDate>Fri, 11 Jul 2014 23:48:01 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37841#p37841</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37840#p37840</link>
			<description><![CDATA[<p>Le dernier .dat on dirait un iboga un p&#039;tit peu, nan ?&#160; <img src="http://www.gw2shop.net/img/smilies/sylvari.png" width="15" height="15" alt="sylvari" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Skin Metabolic)]]></author>
			<pubDate>Fri, 11 Jul 2014 22:44:30 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37840#p37840</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37806#p37806</link>
			<description><![CDATA[<p>C&#039;est le cas. Cette page de journal a dû arriver là lorsque les Zéphyrites se sont écrasés <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (joeyw)]]></author>
			<pubDate>Thu, 10 Jul 2014 18:58:20 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37806#p37806</guid>
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		<item>
			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37804#p37804</link>
			<description><![CDATA[<div class="quotebox"><cite>Neph a écrit&#160;:</cite><blockquote><div><p><a href="https://farm4.staticflickr.com/3915/14566308785_00ba212793_z.jpg">https://farm4.staticflickr.com/3915/145 … 2793_z.jpg</a></p></div></blockquote></div><p>Bonjour, je viens de tomber sur ce parchemin au col aride, celui-ci ma particulièrement intrigué car ayant lu le livre &quot;le lien de la destinée&quot; j&#039;étais persuadé que le combat entre les fils du destin et krakaltorik s&#039;était déroulé près du tombeau des rois primitifs. Quelqu&#039;un pourrait m&#039;éclairer ? </p><p>Merci d&#039;avance</p>]]></description>
			<author><![CDATA[dummy@example.com (flo drows)]]></author>
			<pubDate>Thu, 10 Jul 2014 18:40:00 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37804#p37804</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37684#p37684</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Datamining (Crédit : That_Shaman)</strong></span><br />Second nouveau modèle de créature que nous devrions voir arriver prochainement...<br /></p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_' onclick='toggleSpoiler(this, "spoil_");' /></div><div class='spoilerbox' id='spoil_' style='display:none'><span class="postimg"><img src="http://i.imgur.com/EObz4up.jpg" alt="EObz4up.jpg" /></span></div><br>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Mon, 07 Jul 2014 16:01:21 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37684#p37684</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37646#p37646</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Compte Flickr officiel</strong></span><br />Une 2e image vient d&#039;être publiée sur le compte Flickr d&#039;ArenaNet.<br />Il s&#039;agir encore des mêmes parchemins que l&#039;on peut trouver dans la région du Col Aride.<br /><span class="postimg"><img src="https://farm4.staticflickr.com/3915/14566308785_00ba212793_z.jpg" alt="14566308785_00ba212793_z.jpg" /></span></p><br /><p><span style="color: #FFAA00"><strong>Datamining</strong></span><br />That_shaman a travaillé à améliorer ses outils de rendu de texture. A l&#039;avenir, nous auront donc droit à des aperçus de modèles avec plus de détails.<br />Quoiqu&#039;il en soit, ce dernier nous informe surtout avoir trouvé de nouveaux modèles de créatures dans les dernières modifications du .dat du jeu.<br />Voici donc le tout premier qu&#039;il nous laisse découvrir...<br /></p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_1' onclick='toggleSpoiler(this, "spoil_1");' /></div><div class='spoilerbox' id='spoil_1' style='display:none'><span class="postimg"><img src="http://i.imgur.com/tDg24jV.jpg" alt="tDg24jV.jpg" /></span></div><br><p>A cela rajoutons que IgnorantThrall a découvert lui aussi une nouvelle robe dans le .dat. Robe que That_Shaman nous fait découvrir en haute définition<br /><span class="postimg"><img src="http://i.imgur.com/70rnRtQ.jpg" alt="70rnRtQ.jpg" /></span></p><p>Et enfin, signalons que de nouvelles coupes de cheveux sont également apparues<br /><span class="postimg"><img src="https://pbs.twimg.com/media/BrpN4QiCcAA2yyj.jpg" alt="BrpN4QiCcAA2yyj.jpg" /></span><br /><span class="postimg"><img src="https://pbs.twimg.com/media/BroLSrdCYAAkp_w.jpg" alt="BroLSrdCYAAkp_w.jpg" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Sat, 05 Jul 2014 13:36:08 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37646#p37646</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37623#p37623</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Information complémentaire</strong></span><br />Le forum officiel est, une fois encore, agité par l&#039; &quot;éternel&quot; débat qui voit s&#039;affronter la place qu&#039;ont nos avatars au sein de l&#039;Histoire vivante face aux PnJs que sont Marjory, Kasmeer, Braham, Rox et Taimi (<a href="https://forum-en.guildwars2.com/forum/livingworld/lwd/Enough-of-your-GMPC-please">Source</a>).</p><p>Et, cette fois encore, les développeurs Bobby Stein et Angel McCoy sont intervenus pour préciser certains points techniques qui justifient les choix et développement effectués jusqu&#039;ici. Mais aussi nous informer qu&#039;ArenaNet travaille à faire parler plus nos avatars à l&#039;avenir.</p><div class="quotebox"><cite>Bobby Stein a écrit&#160;:</cite><blockquote><div><p>Warning: nerdy devspeak ahead!</p><p>The player character (PC) hasn’t had new voice recorded since the game launched, so you’ll only hear your character speak in the following circumstances: conditional chatter, in cinematic conversations in the Personal Story, and in painterly “full” cinematics. We retired cinematic conversations with the Living World, so right now the PC can only “talk” through unvoiced dialog trees.</p><p>We’re exploring some technical improvements that may allow the PC to speak under new circumstances, but it’s actually a bigger undertaking than one would imagine due to the complexity of player voice implementation (10 possible voices, currently shared lines of dialog that we want to split out, scene timing per language, etc.). That’s about all I can say at the moment.</p><p>In short, we’re looking to make the PC speak again, but it’s going to take a bit of time to redo the code and content pipelines to make it work, not to mention updating our tools to allow us to generate PC lines that deviate based on race &amp; gender, prior accomplishments, etc. We’re not ready to announce what those changes will actually be or when they might be deployed, but we’re seriously looking into it.</p><p>As always, thanks for playing.</p></div></blockquote></div><div class="quotebox"><cite>BobbyStein a écrit&#160;:</cite><blockquote><div><p>For you, the game should be about the PC at the expense of the open world content and ambience. For me, and for Guild Wars 2, it’s about the world as a whole since it’s a cooperative, shared environment. Neither approach is wrong, but we decided to put more of our resources into bringing the world to life. I don’t regret that at all.</p></div></blockquote></div><div class="quotebox"><cite>BobbyStein a écrit&#160;:</cite><blockquote><div><div class="quotebox"><cite>Mister Midnight.9837 a écrit&#160;:</cite><blockquote><div><p>Why does the game have to be open world at the expense of the PC? That’s a complete cop-out.</p></div></blockquote></div><p>Actually, it’s the reality of game development. You have limited budget and time to work with, so scope must be adjusted to fit. Features must be prioritized, and sometimes that means cutting content or systems.</p><p><a href="http://www.ambysoft.com/artwork/ironTriangle.jpg">http://www.ambysoft.com/artwork/ironTriangle.jpg</a></p></div></blockquote></div><div class="quotebox"><cite>Angel McCoy a écrit&#160;:</cite><blockquote><div><p>In our MMO environment, we have a few challenges to overcome to make it all about your character:</p><p>1) It’s a first-person story that plays out in a third-person manner. Although you watch your PC from a 3rd-person vantage point, we consider your PC to be the first-person protagonist of the story. It’s an odd mix, and the only place I’ve seen this kind of Point-of-View mutation is in video games. You, the player, bring the 1st-person consciousness to the 3rd-person story. That’s immersion, the golden goose of gaming.</p><p>The open-world content is there for those who want to make their own story and roleplay their own epic tales from their own imaginations. <img src="http://www.gw2shop.net/img/smilies/favorite.png" width="15" height="15" alt="favorite" /></p><p>In the Personal Story and Living World, we direct the story more tightly and give you specific challenges to overcome with specific outcomes if you do.</p><p>2) We have hundreds of zillions of bajillions of PCs, each with its own combination of backstory, race, profession, and history. We felt it was important to allow you to customize your PC and in doing so, we gave up some of the opportunity to customize the story to every single PC in the game in every single moment of the game. Instead, we try to bring you moments where you are singled out with customized text in conversations (which you may not even always notice because you don’t see the other options). You bring your own imagination to the table and fill in the gaps where we can’t customize it to you personally every time.</p><p>3) Initially, when we created the original body of the game, we were especially careful to never break immersion by using PC dialogue lines that you might feel didn’t fit your PC. We’ve relaxed this with Living World content and it has proven a more positive experience for many, I hope. Our original thought was that you would add the personality to the words when you heard them in your head. We still know you will do that, but we’re now more comfortable with having your PC say things that commit to an idea or a knowledge or a thought that you the player might not have had. Our goal is to increase immersion and make you feel more like it’s your PC’s story.</p><p>4) Balancing an effort toward a certain amount of realism with making a positive game experience for you is not as easy as it sounds.<br />If every single person in this fantasy world knew your name and knew that YOU were the one at the forefront of killing Zhaitan, then it wouldn’t be very realistic.</p><p>They might have heard your name, but would they put your face with that name in a world where there is no television and no mass printing presses?</p><p>5) Our current UI setup for non-spoken dialogue limits the number of words we can use for the PC’s lines. Adjusting the UI is no small feat. We writers must abide by this limitation, but I believe we’re getting better at using the words we have to their best effect.</p><p>6) The other practical limitations mentioned by Bobby above.</p><p>To be continued…</p></div></blockquote></div><div class="quotebox"><cite>Angel McCoy a écrit&#160;:</cite><blockquote><div><p>In our minds, this is your PC’s story. Just because you can watch your spouse go through their dramas, and you accompany your spouse to the grocery store, doesn’t mean it’s your spouse’s story that you’re living. You’re living your own story, but you’re rarely alone in it. Nor would living your life alone be much fun. Every moment you play in the game, you are living your PC’s life. And the people who surround you are your supporting cast, your friends, your family, and your enemies. And a bunch of strangers who—no matter how famous you are—won’t recognize you on sight but might get excited when you introduce yourself.</p><p>With regard to praising the PC, there’s a balance we have to maintain. We’ve had criticism before that we praise the PC too much, and players become immune to it, desensitized. We don’t want that to happen either. We try to choose our moments carefully and really make the praise count.</p><p>The whole “Commander” topic is another discussion entirely.</p><p>Bottom line is that, at the beginning of the Pact (almost 2 years ago in-game time), you were “The Commander.” After Zhaitan was killed, the Pact continued on and you went off into the world to do stuff. At that point, other commanders were brought on, and you become “A Commander.” And you became a commander who had lots of other things to do besides running an army that was repairing, preparing, and stocking up for the next big battle with the Elder Dragons. We could not build a story on that alone, not a good one that made sense, not considering where we want the story to take you. <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /> Any time anyone calls you “The Commander” now, it’s someone being nostalgic. It’s perhaps more correct to say you were “The First Commander.” That helps us explain why you’ve been running around the world saving people as opposed to being locked in a war room with Trahearn. I’ll see what I can do to get this explanation into the game.</p><p>In conclusion, I’ll just say again that we do pay attention to the forums, and thank you for posting your thoughts. <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></div></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Fri, 04 Jul 2014 06:09:43 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37623#p37623</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37612#p37612</link>
			<description><![CDATA[<p>J&#039;essaye d&#039;y amener mon mes lvl 14 x.x</p>]]></description>
			<author><![CDATA[dummy@example.com (mergabriel)]]></author>
			<pubDate>Thu, 03 Jul 2014 13:38:02 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37612#p37612</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37611#p37611</link>
			<description><![CDATA[<p>Super intéressant Mergabriel, tu pourrais m&#039;y enmener ? <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (baromir)]]></author>
			<pubDate>Thu, 03 Jul 2014 13:33:47 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37611#p37611</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37608#p37608</link>
			<description><![CDATA[<p>Il y a un accès qui permet d&#039;explorer toute la map. Quelques photos Qui montre un peu de tout en 1er:</p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_2' onclick='toggleSpoiler(this, "spoil_2");' /></div><div class='spoilerbox' id='spoil_2' style='display:none'><br /><a href="http://www.hostingpics.net/viewer.php?id=303783gw211.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/303783gw211.jpg" alt="303783gw211.jpg" /></span></a><br /><a href="http://www.hostingpics.net/viewer.php?id=704927gw212.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/704927gw212.jpg" alt="704927gw212.jpg" /></span></a><br /><a href="http://www.hostingpics.net/viewer.php?id=861157gw214.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/861157gw214.jpg" alt="861157gw214.jpg" /></span></a><br /><a href="http://www.hostingpics.net/viewer.php?id=428887gw215.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/428887gw215.jpg" alt="428887gw215.jpg" /></span></a><br /></div><br><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_3' onclick='toggleSpoiler(this, "spoil_3");' /></div><div class='spoilerbox' id='spoil_3' style='display:none'><br /><a href="http://www.hostingpics.net/viewer.php?id=691151gw213.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/691151gw213.jpg" alt="691151gw213.jpg" /></span></a><br /><a href="http://www.hostingpics.net/viewer.php?id=557487gw217.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/557487gw217.jpg" alt="557487gw217.jpg" /></span></a><br /><a href="http://www.hostingpics.net/viewer.php?id=204954gw225.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/204954gw225.jpg" alt="204954gw225.jpg" /></span></a><br /><a href="http://www.hostingpics.net/viewer.php?id=755184gw229.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/755184gw229.jpg" alt="755184gw229.jpg" /></span></a><br /></div><br><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_4' onclick='toggleSpoiler(this, "spoil_4");' /></div><div class='spoilerbox' id='spoil_4' style='display:none'><br /><a href="http://www.hostingpics.net/viewer.php?id=494881gw237.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/494881gw237.jpg" alt="494881gw237.jpg" /></span></a><br /><a href="http://www.hostingpics.net/viewer.php?id=189100gw222.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/189100gw222.jpg" alt="189100gw222.jpg" /></span></a><br /><a href="http://www.hostingpics.net/viewer.php?id=895641gw219.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/895641gw219.jpg" alt="895641gw219.jpg" /></span></a><br /><a href="http://www.hostingpics.net/viewer.php?id=410961gw224.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/410961gw224.jpg" alt="410961gw224.jpg" /></span></a><br /></div><br><p><em>Puis, des screens qui semblent intéressants pour spéculer:</em></p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_5' onclick='toggleSpoiler(this, "spoil_5");' /></div><div class='spoilerbox' id='spoil_5' style='display:none'><br /><a href="http://www.hostingpics.net/viewer.php?id=673904gw231.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/673904gw231.jpg" alt="673904gw231.jpg" /></span></a><br /><a href="http://www.hostingpics.net/viewer.php?id=743538gw221.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/743538gw221.jpg" alt="743538gw221.jpg" /></span></a><br /></div><br><p><em>Et enfin, un souterrain dont l&#039;entrée est planqué sous la maison à Scarlett:</em></p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_6' onclick='toggleSpoiler(this, "spoil_6");' /></div><div class='spoilerbox' id='spoil_6' style='display:none'><br /><a href="http://www.hostingpics.net/viewer.php?id=581153gw238.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/581153gw238.jpg" alt="581153gw238.jpg" /></span></a><br /><a href="http://www.hostingpics.net/viewer.php?id=556070gw240.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/556070gw240.jpg" alt="556070gw240.jpg" /></span></a><br /><a href="http://www.hostingpics.net/viewer.php?id=907283gw239.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/907283gw239.jpg" alt="907283gw239.jpg" /></span></a><br /><a href="http://www.hostingpics.net/viewer.php?id=494881gw237.jpg"><span class="postimg"><img src="http://img4.hostingpics.net/pics/494881gw237.jpg" alt="494881gw237.jpg" /></span></a><br /></div><br><p>Le souterrain sous la maison de Scarlett mène au personnage mystérieux. Un centaure visiblement, avec son campement et une bannière montrant un avatar étrange (arbre + heaume?). Le descendant du gardien de ventari?&#160; <img src="http://www.gw2shop.net/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[dummy@example.com (mergabriel)]]></author>
			<pubDate>Thu, 03 Jul 2014 10:04:11 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37608#p37608</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37607#p37607</link>
			<description><![CDATA[<div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_7' onclick='toggleSpoiler(this, "spoil_7");' /></div><div class='spoilerbox' id='spoil_7' style='display:none'>Pour les deux cartes je ne pense pas qu&#039;il y ait de lien puisqu&#039;il est dit que cela représente l&#039;Arbre Clair au centre et les lignes de forces autour, donc je ne vois personnellement aucun rapport avec le tourment d&#039;Elona.</div><br>]]></description>
			<author><![CDATA[dummy@example.com (Patte de Cerf)]]></author>
			<pubDate>Thu, 03 Jul 2014 08:04:10 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37607#p37607</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] L'orée de Maguuma le 1 juillet !]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37605#p37605</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Compte Flickr officiel</strong></span><br />ArenaNet vient de créer un nouvel album d&#039;images consacré à l&#039;orée de Maguuma et publie une &quot;nouvelle&quot; image. (<a href="https://twitter.com/GuildWars2/status/484487636149862400">Source</a>)</p><p>L&#039;image en question est un extrait de l&#039;Histoire courte : <a href="http://wiki.guildwars2.com/wiki/Short_Story:_The_Trek_of_the_Zephyrites">&quot;The Trek of the Zephyrites&quot;</a>. Histoire racontant comment les Zéphyrites ont travaillé avec Glint puis récupérer sont corps et histoire s&#039;étant passé chronologiquement il y a 5 années...</p><p><span class="postimg"><img src="https://farm3.staticflickr.com/2901/14375055880_1b9fd58a6f_z.jpg" alt="14375055880_1b9fd58a6f_z.jpg" /></span></p><p><span style="color: #FFAA00"><strong>Spéculation et Spoiler</strong></span><br />Et puisque nous en sommes à nous poser des questions sur le contenu des prochains épisodes, un certain blueblob0 attire notre attention sur une certaine ressemblance...<br /></p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_8' onclick='toggleSpoiler(this, "spoil_8");' /></div><div class='spoilerbox' id='spoil_8' style='display:none'>Que fait le croquis du &quot;Real mof Torment&quot; affiché sur le mur de la caverne de Scarlet ?<br /><span class="postimg"><img src="http://37.media.tumblr.com/4b2e70a365495aa1be387df4de56aa85/tumblr_n83zhk0fKk1tb0eoso1_1280.jpg" alt="tumblr_n83zhk0fKk1tb0eoso1_1280.jpg" /></span></div><br><p>Et puisque nous en sommes à penser à ce qui nous attend... voici la taille de la région.<br /></p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_9' onclick='toggleSpoiler(this, "spoil_9");' /></div><div class='spoilerbox' id='spoil_9' style='display:none'><span class="postimg"><img src="http://i.imgur.com/hpKSgJr.png" alt="hpKSgJr.png" /></span></div><br>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Thu, 03 Jul 2014 05:56:33 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=37605#p37605</guid>
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