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		<title><![CDATA[Guild Wars 2 Shop / Anthony Ordon : à propos de défiance et inébranlable]]></title>
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		<description><![CDATA[Les sujets les plus récents dans Anthony Ordon : à propos de défiance et inébranlable.]]></description>
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			<title><![CDATA[Anthony Ordon : à propos de défiance et inébranlable]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=37801#p37801</link>
			<description><![CDATA[<p>Suite à une discussion ouverte sur le forum officiel (<a href="https://forum-en.guildwars2.com/forum/game/gw2/The-logic-of-Defiance/page/2#post4188516">Source</a>), Anthony Ordon, designer technique, évoque le fait que les développeurs pensent à retravailler les avantages <a href="http://wiki.guildwars2.com/wiki/Defiance">Défiance</a> <span class="postimg"><img src="http://wiki.guildwars2.com/images/4/40/Defiance.png" alt="Defiance.png" /></span> et <a href="http://wiki.guildwars2.com/wiki/Unshakable">Inébralable</a> <span class="postimg"><img src="http://wiki-fr.guildwars2.com/images/8/84/In%C3%A9branlable.png" alt="In%C3%A9branlable.png" /></span>.</p><p>Pour sa part, Anthony Ordon n&#039;aime pas le système actuellement en place concernant ces avantages, et préfèrerait par exemple y introduire des fenêtres temporaires lors desquelles des <em>crowd-control</em> pourraient être appliqués.<br />En outre, même s&#039;il s&#039;agit d&#039;une refonte importante dans le système de jeu actuel, cela est bel et bien présent sur leur liste de chose à faire.<br />Ainsi, la discussion est entièrement ouverte aux propositions. Libre à vous d&#039;y participer.</p><div class="quotebox"><cite>AnthonyOrdon a écrit&#160;:</cite><blockquote><div><p>Lots of nice comments here. I, too, have a strong dislike for the Defiant/Unshakable system. Internally we’ve kicked around a lot of ideas about how to change it. The problem is that making large sweeping changes to the game is a bit like moving a table that you built a Jenga™ tower on—it takes time, planning, and a lot of care to do it.</p><p>We’ve made big changes before, though. This one is on our list to address.<br />In the mean time it’s great to see some discussion over alternatives as well as some specific examples where existing alternatives work.</p><p>Personally (by which I mean not representing the entire development team) I’d like to see at least one boss with a sort of reverse defiance. Generally immune to CC except in windows during one or two keys attacks with a long warmup. I think the theory behind Defiance would work well if everyone knew exactly when to interrupt. This is a troublesome prospect for the ad-hoc groups that GW2 promotes in various settings, so maybe shifting the responsibility to the boss (which everyone is already paying attention to) would work out a little better. “He’s winding up for super-mega-attack, everyone stun now!”</p><p>Discuss?</p><p>Source : <a href="https://forum-en.guildwars2.com/forum/game/gw2/The-logic-of-Defiance/page/2#post4188516">https://forum-en.guildwars2.com/forum/g … ost4188516</a></p></div></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Thu, 10 Jul 2014 16:56:05 +0000</pubDate>
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