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		<title><![CDATA[Guild Wars 2 Shop / Plugin Gw2 : lire une playlist différente pour chaque région]]></title>
		<link>http://www.gw2shop.net/viewtopic.php?id=3386</link>
		<description><![CDATA[Les sujets les plus récents dans Plugin Gw2 : lire une playlist différente pour chaque région.]]></description>
		<lastBuildDate>Sun, 19 Oct 2014 13:51:04 +0000</lastBuildDate>
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			<title><![CDATA[Réponse à&#160;:  Plugin Gw2 : lire une playlist différente pour chaque région]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=41160#p41160</link>
			<description><![CDATA[<p>Nouvelle petite mise à jours&#160; <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><br /><p><strong> - </strong>Réorganisation du répertoire plus être plus facile à trier, les musiques sont désormais triés par type de map :<br />Précision sur le tri :</p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_' onclick='toggleSpoiler(this, "spoil_");' /></div><div class='spoilerbox' id='spoil_' style='display:none'>Music/WorldMap/[zone]<br />&#160; &#160; &#160; &#160;/Cities/[zone]<br />&#160; &#160; &#160; &#160;/PveMap/[zone (Donjon, fractales, ect) ]<br />&#160; &#160; &#160; &#160;/PvpMap/[zone ( Map, JCJ, WvW, ect) ]<br />&#160; &#160; &#160; &#160;/StoryMap/(regroupe toute les instances d&#039;H. perso et H. vivante)<br />&#160; &#160; &#160; &#160;/Other/[zone (Mainscreen, contenu temporaire, ect)]</div><br><p>Plus de précision sur le tri : (très long ^^ ) </p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_1' onclick='toggleSpoiler(this, "spoil_1");' /></div><div class='spoilerbox' id='spoil_1' style='display:none'>//WorldMap<br />&#160; &#160; if (id == 22) return &quot;.\\Music\\WorldMap\\Fireheart Rise\\&quot;;<br />&#160; &#160; if (id == 17) return &quot;.\\Music\\WorldMap\\Harathi Hinterlands\\&quot;;<br />&#160; &#160; if (id == 35) return &quot;.\\Music\\WorldMap\\Metrica Province\\&quot;;<br />&#160; &#160; if (id == 23) return &quot;.\\Music\\WorldMap\\Kessex Hills\\&quot;;<br />&#160; &#160; if (id == 32) return &quot;.\\Music\\WorldMap\\Diessa Plateau\\&quot;;<br />&#160; &#160; if (id == 34) return &quot;.\\Music\\WorldMap\\Caledon Forest\\&quot;;<br />&#160; &#160; if (id == 25) return &quot;.\\Music\\WorldMap\\Iron Marches\\&quot;;<br />&#160; &#160; if (id == 27) return &quot;.\\Music\\WorldMap\\Lornar&#039;s Pass\\&quot;;<br />&#160; &#160; if (id == 15) return &quot;.\\Music\\WorldMap\\Queensdale\\&quot;;<br />&#160; &#160; if (id == 29) return &quot;.\\Music\\WorldMap\\Timberline Falls\\&quot;;<br />&#160; &#160; if (id == 873) return &quot;.\\Music\\WorldMap\\Southsun Cove\\&quot;;<br />&#160; &#160; if (id == 988) return &quot;.\\Music\\WorldMap\\Dry Top\\&quot;;<br />&#160; &#160; if (id == 73) return &quot;.\\Music\\WorldMap\\Bloodtide Coast\\&quot;;<br />&#160; &#160; if (id == 19) return &quot;.\\Music\\WorldMap\\Plains of Ashford\\&quot;;<br />&#160; &#160; if (id == 51) return &quot;.\\Music\\WorldMap\\Straits of Devastation\\&quot;;<br />&#160; &#160; if (id == 39) return &quot;.\\Music\\WorldMap\\Mount Maelstrom\\&quot;;<br />&#160; &#160; if (id == 54) return &quot;.\\Music\\WorldMap\\Brisban Wildlands\\&quot;;<br />&#160; &#160; if (id == 53) return &quot;.\\Music\\WorldMap\\Sparkfly Fen\\&quot;;<br />&#160; &#160; if (id == 24) return &quot;.\\Music\\WorldMap\\Gendarran Fields\\&quot;;<br />&#160; &#160; if (id == 62) return &quot;.\\Music\\WorldMap\\Cursed Shore\\&quot;;<br />&#160; &#160; if (id == 65) return &quot;.\\Music\\WorldMap\\Malchor&#039;s Leap\\&quot;;<br />&#160; &#160; if (id == 20) return &quot;.\\Music\\WorldMap\\Blazeridge Steppes\\&quot;;<br />&#160; &#160; if (id == 26) return &quot;.\\Music\\WorldMap\\Dredgehaunt Cliffs\\&quot;;<br />&#160; &#160; if (id == 21) return &quot;.\\Music\\WorldMap\\Fields of Ruin\\&quot;;<br />&#160; &#160; if (id == 31) return &quot;.\\Music\\WorldMap\\Snowden Drifts\\&quot;;<br />&#160; &#160; if (id == 28) return &quot;.\\Music\\WorldMap\\Wayfarer Foothills\\&quot;;<br />&#160; &#160; if (id == 30) return &quot;.\\Music\\WorldMap\\Frostgorge Sound\\&quot;;<br />&#160; &#160; //Cities<br />&#160; &#160; if (id == 833) return &quot;.\\Music\\Cities\\Ash Tribune Quarters\\&quot;;<br />&#160; &#160; if (id == 650) return &quot;.\\Music\\Cities\\Applied Development Lab (Home)\\&quot;;<br />&#160; &#160; if (id == 139) return &quot;.\\Music\\Cities\\Rata Sum\\&quot;;<br />&#160; &#160; if (id == 50) return &quot;.\\Music\\Cities\\Lion&#039;s Arch\\&quot;;<br />&#160; &#160; if (id == 371) return &quot;.\\Music\\Cities\\Hero&#039;s Canton\\&quot;;<br />&#160; &#160; if (id == 929) return &quot;.\\Music\\Cities\\The Crown Pavilion\\&quot;;<br />&#160; &#160; if (id == 651) return &quot;.\\Music\\Cities\\Council Level\\&quot;;<br />&#160; &#160; if (id == 218) return &quot;.\\Music\\Cities\\Black Citadel\\&quot;;<br />&#160; &#160; if (id == 18) return &quot;.\\Music\\Cities\\Divinity&#039;s Reach\\&quot;;<br />&#160; &#160; if (id == 648) return &quot;.\\Music\\Cities\\The Omphalos Chamber\\&quot;;<br />&#160; &#160; if (id == 326) return &quot;.\\Music\\Cities\\Hoelbrak\\&quot;;<br />&#160; &#160; if (id == 820) return &quot;.\\Music\\Cities\\The Omphalos Chamber\\&quot;;<br />&#160; &#160; if (id == 378) return &quot;.\\Music\\Cities\\Queen&#039;s Throne Room\\&quot;;<br />&#160; &#160; if (id == 248) return &quot;.\\Music\\Cities\\Salma District (Home)\\&quot;;<br />&#160; &#160; if (id == 646) return &quot;.\\Music\\Cities\\The House of Caithe\\&quot;;<br />&#160; &#160; if (id == 375) return &quot;.\\Music\\Cities\\Hunter&#039;s Hearth (Home)\\&quot;;<br />&#160; &#160; if (id == 518) return &quot;.\\Music\\Cities\\The Omphalos Chamber\\&quot;;<br />&#160; &#160; if (id == 821) return &quot;.\\Music\\Cities\\The Omphalos Chamber\\&quot;;<br />&#160; &#160; if (id == 372) return &quot;.\\Music\\Cities\\Blood Tribune Quarters\\&quot;;<br />&#160; &#160; if (id == 330) return &quot;.\\Music\\Cities\\Seraph Headquarters\\&quot;;<br />&#160; &#160; // StoryMap<br />&#160; &#160; if (id == 80 || id == 489 || id == 190 || id == 110 || id == 185 || id == 525 || id == 673 || id == 191 || id == 628 || id == 578 || id == 655 || id == 474 || id == 519 || id == 653 || id == 147 || id == 596 || id == 528 || id == 379 || id == 440 || id == 744 || id == 234 || id == 897 || id == 97 || id == 728 || id == 764 || id == 780 || id == 772 || id == 636 || id == 594 || id == 232 || id == 258 || id == 77 || id == 577 || id == 394 || id == 693 || id == 242 || id == 269 || id == 226 || id == 598 || id == 237 || id == 787 || id == 775 || id == 399 || id == 614 || id == 430 || id == 658 || id == 767 || id == 504 || id == 622 || id == 113 || id == 224 || id == 257 || id == 796 || id == 747 || id == 779 || id == 488 || id == 276 || id == 61 || id == 682 || id == 284 || id == 497 || id == 271 || id == 777 || id == 672 || id == 865 || id == 515 || id == 923 || id == 239 || id == 436 || id == 435 || id == 267 || id == 252 || id == 419 || id == 521 || id == 523 || id == 643 || id == 705 || id == 466 || id == 546 || id == 198 || id == 762 || id == 781 || id == 645 || id == 522 || id == 642 || id == 405 || id == 946 || id == 295 || id == 574 || id == 251 || id == 595 || id == 390 || id == 806 || id == 534 || id == 238 || id == 746 || id == 421 || id == 294 || id == 180 || id == 380 || id == 994 || id == 745 || id == 845 || id == 701 || id == 649 || id == 697 || id == 980 || id == 621 || id == 179 || id == 769 || id == 427 || id == 429 || id == 663 || id == 881 || id == 620 || id == 499 || id == 470 || id == 444 || id == 159 || id == 630 || id == 587 || id == 453 || id == 215 || id == 459 || id == 55 || id == 971 || id == 154 || id == 449 || id == 476 || id == 560 || id == 1002 || id == 507 || id == 1010 || id == 552 || id == 557 || id == 590 || id == 455 || id == 212 || id == 505 || id == 571 || id == 503 || id == 707 || id == 944 || id == 1007 || id == 422 || id == 140 || id == 597 || id == 502 || id == 274 || id == 727 || id == 984 || id == 864 || id == 487 || id == 365 || id == 579 || id == 201 || id == 162 || id == 702 || id == 374 || id == 412 || id == 726 || id == 737 || id == 477 || id == 178 || id == 542 || id == 965 || id == 182 || id == 1006 || id == 392 || id == 758 || id == 699 || id == 656 || id == 634 || id == 681 || id == 547 || id == 913 || id == 264 || id == 381 || id == 763 || id == 896 || id == 249 || id == 760 || id == 662 || id == 675 || id == 260 || id == 563 || id == 676 || id == 998 || id == 783 || id == 591 || id == 776 || id == 364 || id == 788 || id == 120 || id == 678 || id == 485 || id == 738 || id == 138 || id == 937 || id == 674 || id == 152 || id == 882 || id == 490 || id == 685 || id == 561 || id == 517 || id == 397 || id == 993 || id == 709 || id == 784 || id == 1000 || id == 259 || id == 789 || id == 920 || id == 625 || id == 520 || id == 282 || id == 186 || id == 735 || id == 940 || id == 899 || id == 516 || id == 694 || id == 385 || id == 960 || id == 766 || id == 586 || id == 1005 || id == 692 || id == 202 || id == 195 || id == 997 || id == 532 || id == 680 || id == 657 || id == 660 || id == 287 || id == 163 || id == 418 || id == 963 || id == 1004 || id == 414 || id == 193 || id == 288 || id == 533 || id == 739 || id == 387 || id == 589 || id == 992 || id == 686 || id == 564 || id == 880 || id == 92 || id == 535 || id == 255 || id == 373 || id == 639 || id == 244 || id == 544 || id == 732 || id == 492 || id == 666 || id == 481 || id == 750 || id == 778 || id == 454 || id == 704 || id == 513 || id == 743 || id == 37 || id == 1001 || id == 460 || id == 256 || id == 556 || id == 582 || id == 733 || id == 711 || id == 569 || id == 592 || id == 792 || id == 719 || id == 729 || id == 669 || id == 617 || id == 196 || id == 441 || id == 667 || id == 703 || id == 396 || id == 297 || id == 710 || id == 538 || id == 498 || id == 417 || id == 713 || id == 714 || id == 524 || id == 969 || id == 696 || id == 914 || id == 659 || id == 558 || id == 262 || id == 716 || id == 225 || id == 964 || id == 761 || id == 192 || id == 222 || id == 480 || id == 512 || id == 629 || id == 610 || id == 149 || id == 1009 || id == 172 || id == 943 || id == 559 || id == 79 || id == 275 || id == 644 || id == 786 || id == 635 || id == 407 || id == 691 || id == 606 || id == 543 || id == 388 || id == 1003|| id == 631 || id == 420 || id == 768 || id == 465 || id == 623 || id == 527 || id == 730 || id == 567 || id == 391 || id == 613 || id == 334 || id == 199 || id == 496 || id == 566 || id == 924 || id == 683 || id == 785 || id == 638 || id == 413 || id == 695 || id == 588 || id == 799 || id == 670 || id == 708 || id == 283 || id == 731 || id == 652 || id == 584 || id == 393 || id == 715 || id == 700 || id == 509 || id == 918 || id == 698 || id == 511 || id == 684 || id == 157 || id == 797 || id == 536 || id == 576 || id == 647 || id == 434 || id == 415 || id == 599 || id == 539 || id == 217 || id == 211 || id == 376 || id == 424 || id == 161 || id == 624 || id == 447 || id == 793 || id == 930 || id == 933 || id == 363 || id == 145 || id == 751 || id == 400 || id == 148 || id == 272 || id == 386 || id == 633 || id == 945 || id == 171 || id == 706 || id == 573 || id == 583 || id == 143 || id == 483 || id == 290 || id == 410 || id == 425 || id == 627 || id == 432 || id == 401 || id == 654 || id == 999 || id == 905 || id == 91 || id == 570 || id == 991 || id == 581 || id == 664 || id == 712 || id == 144 || id == 537 || id == 687 || id == 545 || id == 514 || id == 849 || id == 575 || id == 540 || id == 608 || id == 184 || id == 458 || id == 263 || id == 382 || id == 254 || id == 439 || id == 89 || id == 389 || id == 989 || id == 203 || id == 428 || id == 790 || id == 327 || id == 668 || id == 607 || id == 825 || id == 611 || id == 153 || id == 464 || id == 609 || id == 411 || id == 990 || id == 416 || id == 529 || id == 782 || id == 877 || id == 736 || id == 142 || id == 471 || id == 423 || id == 987 || id == 216 || id == 250 || id == 548 || id == 677 || id == 827) return &quot;.\\Music\\StoryMap\\&quot;;<br />&#160; &#160; // PveMap<br />&#160; &#160; if (id == 959 || id == 958 || id == 948 || id == 950 || id == 954 || id == 956 || id == 961 || id == 952 || id == 947 || id == 951 || id == 953 || id == 949 || id == 957 || id == 872 || id == 955) return &quot;.\\Music\\PveMap\\Fractals of the Mists\\&quot;;<br />&#160; &#160; if (id == 76 || id == 75) return &quot;.\\Music\\PveMap\\Caudecus&#039;s Man||\\&quot;;<br />&#160; &#160; if (id == 66 || id == 69) return &quot;.\\Music\\PveMap\\Citadel of Flame\\&quot;;<br />&#160; &#160; if (id == 68 || id == 67) return &quot;.\\Music\\PveMap\\Twilight Arb||\\&quot;;<br />&#160; &#160; if (id == 70 || id == 71) return &quot;.\\Music\\PveMap\\Hon|| of the Waves\\&quot;;<br />&#160; &#160; if (id == 36 || id == 33) return &quot;.\\Music\\PveMap\\Ascalonian Catacombs\\&quot;;<br />&#160; &#160; if (id == 64 || id == 63) return &quot;.\\Music\\PveMap\\S||row&#039;s Embrace\\&quot;;<br />&#160; &#160; if (id == 81 || id == 82) return &quot;.\\Music\\PveMap\\Crucible of Eternity\\&quot;;<br />&#160; &#160; if (id == 111 || id == 112) return &quot;.\\Music\\PveMap\\The Ruined City of Arah\\&quot;;<br />&#160; &#160; //PvpMap<br />&#160; &#160; if (id == 549) return &quot;.\\Music\\PvpMap\\Battle of Kyhlo\\&quot;;<br />&#160; &#160; if (id == 968) return &quot;.\\Music\\PvpMap\\Edge of the Mists\\&quot;;<br />&#160; &#160; if (id == 554) return &quot;.\\Music\\PvpMap\\Forest of Niflhel\\&quot;;<br />&#160; &#160; if (id == 38) return &quot;.\\Music\\PvpMap\\Eternal Battlegrounds\\&quot;;<br />&#160; &#160; if (id == 95 || id == 94 || id == 96) return &quot;.\\Music\\PvpMap\\ Borderlands\\&quot;;<br />&#160; &#160; if (id == 834) return &quot;.\\Music\\PvpMap\\Heart of the Mists\\&quot;;<br />&#160; &#160; if (id == 795) return &quot;.\\Music\\PvpMap\\Legacy of the Foefire\\&quot;;<br />&#160; &#160; if (id == 875) return &quot;.\\Music\\PvpMap\\Temple of the Silent Storm\\&quot;;<br />&#160; &#160; if (id == 894) return &quot;.\\Music\\PvpMap\\Spirit Watch\\&quot;;<br />&#160; &#160; if (id == 900) return &quot;.\\Music\\PvpMap\\Skyhammer\\&quot;;<br />&#160; &#160; if (id == 350) return &quot;.\\Music\\PvpMap\\Heart of the Mists\\&quot;;<br />&#160; &#160; //Other<br />&#160; &#160; if (id == 807) return &quot;.\\Music\\Other\\Eye of the N||th\\&quot;;<br />&#160; &#160; if (id == 866) return &quot;.\\Music\\Other\\Mad King&#039;s Labyrinth\\&quot;;<br />&#160; &#160; if (id == 619) return &quot;.\\Music\\Other\\Beta Test\\&quot;;<br />&#160; &#160; if (id == 935) return &quot;.\\Music\\Other\\Super Adventure Box\\&quot;;<br />&#160; &#160; if (id == 919) return &quot;.\\Music\\Other\\Sanctum Sprint\\&quot;;<br />&#160; &#160; if (id == 878) return &quot;.\\Music\\Other\\Tixx&#039;s Infinirarium\\&quot;;<br />&#160; &#160; if (id == 936) return &quot;.\\Music\\Other\\Super Adventure Box\\&quot;;<br />&#160; &#160; if (id == 336) return &quot;.\\Music\\Other\\Chantry of Secrets\\&quot;;<br />&#160; &#160; if (id == 830) return &quot;.\\Music\\Other\\Vigil Headquarters\\&quot;;<br />&#160; &#160; if (id == 828) return &quot;.\\Music\\Other\\The Durmand Pri||y\\&quot;;<br />&#160; &#160; if (id == 618) return &quot;.\\Music\\Other\\Beta Test\\&quot;;<br />&#160; &#160; //Mainscreen<br />&#160; &#160; return &quot;.\\Music\\Other\\MainScreen\\&quot;;<br /></div><br><p><strong> - </strong>Transition entre les musique au changement de zone, le volume de la musique jouée réduira jusqu&#039;au silence avant de changer de musique.</p><p><strong> - </strong>Changement de l&#039;apparence, encore un peu mitigé sur ce point là il faut que j&#039;y travaille ^^</p><p><span class="bbu">Image :</span><br /><span class="postimg"><img src="http://image.noelshack.com/fichiers/2014/42/1413725636-gw2cmp.jpg" alt="1413725636-gw2cmp.jpg" /></span></p><p><span class="bbu">Lien :</span> <a href="https://www.mediafire.com/?4u1fwu9hxdgvofy">https://www.mediafire.com/?4u1fwu9hxdgvofy</a></p>]]></description>
			<author><![CDATA[dummy@example.com (04348)]]></author>
			<pubDate>Sun, 19 Oct 2014 13:51:04 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=41160#p41160</guid>
		</item>
		<item>
			<title><![CDATA[Plugin Gw2 : lire une playlist différente pour chaque région]]></title>
			<link>http://www.gw2shop.net/viewtopic.php?pid=40658#p40658</link>
			<description><![CDATA[<p>Bonjour à tous !<br />Depuis un moment, je me disait qu&#039;il était dommage que la soundtrack de GuildWars 2, bien qu’excellente, soit joué de façon un peu trop aléatoire (autant l&#039;originale que le système de playlist custom intégré) , au lieu d&#039;une playlist par monde, ce qui donne plus de personnalité à chaque zone du jeu.<br />Eh bien il y a peu, j&#039;ai décidé de m&#039;y mettre, et de coder un petit plugin qui remplisse ce rôle&#160; <img src="http://www.gw2shop.net/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> <br />J&#039;ai plus ou moins réussis, et je me suis dit que cela pourrai peut-être intéresser quelqu&#039;un d&#039;autre, du coup je le mets à disposition&#160; <img src="http://www.gw2shop.net/img/smilies/wink.png" width="15" height="15" alt="wink" /> </p><p>Son fonctionnement est simple : Pour chaque zone du jeu, il lis de manière aléatoire le contenu du dossier correspondant à son nom (en anglais ^^). Par exemple, quand on se trouve au Promontoire Divin, il lis les mp3 situées dans &quot;./Music/Divinity&#039;s Reach&quot; (Il faut par contre baisser manuellement le volume de la musique dans les options de Gw2, A.net aime pas trop qu&#039;on tripatouille sa mémoire en écriture&#160; <img src="http://www.gw2shop.net/img/smilies/noel.gif" width="15" height="15" alt="noel" /> ). J&#039;en ai manuellement crée un certain nombre, les principales map sont là ^^ .<br />Pour simplifier le système, il crée automatiquement le dossier correspondant quand vous entrer dans une zone.</p><p>J&#039;ai également rajouté le fait qu&#039;il exécute le raccourcis Gw2lnk.lnk situé à coté de lui pour lancer automatiquement le jeu si il ne l&#039;est pas déjà. J&#039;ai utilisé un système de raccourcis au lieu de lancer Gw2.exe tout simplement pour pouvoir stocker le plugin et ses musiques ailleurs que dans le dossier/DD de Gw2 (le lnk est inclus dans l&#039;archive, il suffit de le faire pointer vers le bon Gw2.exe et éventuellement régler le -nopatchui )&#160; <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /> <br />Si le plugin se lance mal, exécutez-le en tant qu&#039;admin, sur un de mes PC il ne fonctionne pas sans ça.</p><p>Je n&#039;ai pas essayer mais il peu surement lire autre chose que des mp3, j&#039;utilise le FmodEx pour les fichiers audio (en stream audio, il consomme environ 4Mo de mémoire ).</p><p>Je précise qu&#039;il se contente de lire la MapID de Gw2 grâce à l&#039;API Mumble, ce qui est totalement autorisé ^^</p><p>Un petit screenshot pour la route&#160; <img src="http://www.gw2shop.net/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> <br /><span class="postimg"><img src="http://image.noelshack.com/fichiers/2014/39/1411829348-sans-titre.png" alt="1411829348-sans-titre.png" /></span></p><p><span class="bbu"><strong>Le lien</strong> ( mis à jour *3 ) :</span> <a href="https://www.mediafire.com/?4u1fwu9hxdgvofy">https://www.mediafire.com/?4u1fwu9hxdgvofy</a>&#160; ( 648Ko, sans musiques&#160; <img src="http://www.gw2shop.net/img/smilies/tongue.png" width="15" height="15" alt="tongue" />&#160; )</p><p>Si quelqu&#039;un voulait le code pour le modifier, il suffit de le demander et je le mettrai à disposition (visual C++ w/ FmodEX ) <img src="http://www.gw2shop.net/img/smilies/wink.png" width="15" height="15" alt="wink" /> </p><p>Problème connu :<br /><span class="bbs">- Gw2 considère chaque instance de l&#039;Histoire personnelle et vivante comme un région, et le programme créé donc un dossier correspondant pour chaque mission joué.&#160; &#160;<img src="http://www.gw2shop.net/img/smilies/sad.png" width="15" height="15" alt="sad" /> (&#160; Il faudrait que je trie correctement toutes les map ID de <a href="http://pastebin.com/ms7rWFuc">la liste</a> , la flemme pour l&#039;instant ^^&#039; )</span></p><p>J’espère qu&#039;il va fonctionner pour tout le monde (à priori oui, mais je n&#039;ai pu le tester que sur mes 2 PC ^^ ), et qu&#039;il pourra servir à quelqu&#039;un&#160; <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p><span class="bbu">Edit :</span> Petite mise à jour, elle corrige le problème d&#039;aléatoire, meilleur réactivité, amélioration des messages de debug, une musique ne peut plus être joué deux fois d&#039;affilé, et ajout d&#039;un fichier ini pour régler le volume et le temps max entre deux musiques&#160; <img src="http://www.gw2shop.net/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p><span class="bbu">Edit 2 :</span> Deuxième mise à jour, le programme utilise maintenant directement l&#039;API mumble pour récupérer la MapID, cette méthode est un peu plus lente mais supportée par les dev et bien plus pérenne <img src="http://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /> (il n&#039;y a plus de risque que des mises à jours du jeu empêche le programme de fonctionner <img src="http://www.gw2shop.net/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> )</p>]]></description>
			<author><![CDATA[dummy@example.com (04348)]]></author>
			<pubDate>Sat, 27 Sep 2014 09:34:30 +0000</pubDate>
			<guid>http://www.gw2shop.net/viewtopic.php?pid=40658#p40658</guid>
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