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		<title><![CDATA[Guild Wars 2 Shop / [Annonce] Super Adventure Box : La rentrée]]></title>
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		<description><![CDATA[Les sujets les plus récents dans [Annonce] Super Adventure Box : La rentrée.]]></description>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=28338#p28338</link>
			<description><![CDATA[<p><span style="color: #00AA00"><strong>Anecdote</strong></span><br />Certains joueurs se sont visiblement fixés plus de challenge que d&#039;autres durant ce mois de Septembre 2013.<br /></p><div class="quotebox"><cite>HappyHoratio a écrit&#160;:</cite><blockquote><div><p>With only a couple days left before it leaves, I finally finished my collection of all the SAB skins!<br />...Well except for the blue backpack skin because it&#039;s impossible to get now. <em>sigh</em></p></div></blockquote></div><p><span class="postimg"><img src="http://i.imgur.com/YJWFJ9b.jpg" alt="YJWFJ9b.jpg" /></span><br />La totalité des items de la SAB donc, exception du backpack bleu, accessible uniquement en avril dernier.</p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Tue, 01 Oct 2013 07:47:35 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=28338#p28338</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27828#p27828</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Information complémentaire</strong></span><br />Le patch &quot;Tequalt&quot; du 17 Septembre ne contenait aucun détail concernant la SAB...</p><p>Toutefois, il est venu corriger certains bugs et rajouter plusieurs modifications.</p><div class="quotebox"><blockquote><div><p><strong>World 2-2</strong><br />&#160; &#160; Certain trampolines now push you back when you walk on them without jumping.<br />&#160; &#160; The jump onto the top floor of the push-block/dart pagoda (immediately after the miniboss pagoda) has been made easier. The scaffolding now has larger platforms on top.<br />&#160; &#160; You are now teleported to a predetermined nearby location after ringing a bell in order to prevent getting stuck inside a log.<br />&#160; &#160; The gong pagoda skip has been fixed.<br />&#160; &#160; The spiked checkpoint near the end no longer kills you on respawn.<br />&#160; &#160; The last infantile checkpoint cloud on tribulation mode has been fixed and now works properly.</p><p><strong>Wolrd 2-2 Tribulation</strong><br />&#160; &#160; The two bugged check points have been fixed. You should no longer die to the spikes on respawn &amp; the cloud checkpoint actually works again.<br />&#160; &#160; Certain dart traps have had a green light added on them so that they&#039;re easier to notice (<a href="http://i.imgur.com/cpanRLY.jpg?1">IMAGE</a>)<br />&#160; &#160; Bad news: the gong tower skip no longer works<br />&#160; &#160; Good news: you can still die/re-spawn and wait at the bottom</p><p><strong>World 2-3</strong><br />&#160; &#160; World 2 Zone 3 Master of Baubles Achievement has been fixed.<br />&#160; &#160; Additional pointer finger added to the long vertical jumping puzzle climb at the first peak.<br />&#160; &#160; It is no longer possible to land on the top pillar when entering from the top of the long vertical secret room in the first peak.</p><p><strong>Achievement</strong><br />&#160; &#160; Frequent Sprinter achievement has been re-added.</p></div></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Wed, 18 Sep 2013 05:43:21 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27828#p27828</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27707#p27707</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Information complémentaire</strong></span><br />Byron Miller, occupant le poste de &quot;Principle QA: SAB Team&quot;, et plus connu sous le speudo de Talara sur certains forums (Ci-dessous aux côtés de Josh Foreman), a précisé la semaine dernière qu&#039;ils [les devs] &quot;<em>ne renoncerait certainement pas à un autre mode tribulation pour la prochaine SAB</em>&quot;.<br /></p><div class="quotebox"><cite>Talara a écrit&#160;:</cite><blockquote><div><p>I sincerely doubt we will forgo another round of hardmode if SAB comes back in the future,[...]</p></div></blockquote></div><p><span class="postimg"><img src="http://i.imgur.com/0VWd58b.jpg" alt="0VWd58b.jpg" /></span><br />[Note : la photo provient de chez ArenaNet et les &quot;gribouillages&quot; sont d&#039;eux]</p><br /><br /><p>Toutefois, Talara (et par extension donc les membres de l&#039;équipe SAB) est bien conscient que l&#039;actuel mode tribulation pose certains problèmes...<br />et se dit à l&#039;écoute des retours des joueurs.<br />[NDR : Rappelons que, dans sa globalité, l&#039;actuelle SAB v2 ne rencontre pas le succès attendu selon les propos de Josh Foreman lui-même]<br /></p><div class="quotebox"><cite>Talara a écrit&#160;:</cite><blockquote><div><p>I want to hear specifically what makes it bullshit so we can fix those things but still keep it IWBTG style.</p></div></blockquote></div><p>A ce propos donc, les joueurs ayant terminé le plus rapidement le mode tribulation émettent des critiques négatives sur ce mode de jeu. <br />Exemple :<br /></p><div class="quotebox"><blockquote><div><p>Now that I&#039;ve done tribulation in its entirety, I can safely say it&#039;s bullshit the entire way, even if you blurt out the excuse that &quot;oh it&#039;s meant to be unfair, like I Wanna Be the Guy!&quot; Well the difference is that IWBTG has good platformer controls (GW2&#039;s platforming mechanic are clunky at best), and you don&#039;t have camera problems in IWBTG.</p><p>I&#039;m sincerely hoping the next time they do challenging content, it&#039;ll be Liadri type of challenge, not this pathetic excuse, this is just a copout excuse because the guy who made this difficulty mode (as great a person I&#039;m sure he is) doesn&#039;t know how to make a real challenge, so he goes the unfair route.</p></div></blockquote></div><div class="quotebox"><blockquote><div><p>Alright.. Wall of text incoming.</p><br /><p>The clunkiness wouldn&#039;t be nearly as obvious if the traps would be seen at all time, or, like the clouds, wouldn&#039;t instantly kill you, then you could back off if your reaction time is good enough.<br />IWBTG can allow itself to have so many traps because the game was created around very strict controls.</p><p>In GW2? If you stay on an object close to the ground, suddenly your character&#039;s leg start going into the ground, and your height is reduced (I know, the hitbox hasn&#039;t moved), throwing you completely off in a jump, you have to get used to a stupid visual glitch. This would be fixed with a first-person camera, because your model being halfway into the ground wouldn&#039;t be a problem, since you wouldn&#039;t see it.</p><p>If you have to do a jump-&amp;-turn midair (which you do, a lot) the camera will most likely fuck you up, so again you have to put up with a faulty execution and gauge how to land without really seeing where to go, a simple first-person camera would, again, fix this.</p><p>IWBTG can allow itself to have incredibly narrow and pixel-perfect jumps because there&#039;s no notion of lag there, in GW2, the lag is handled in such a way that, say if you&#039;re on a rock that&#039;s barely off the spikes and you have to jump forward, the rubberbanding will have your character simply walking into the spike and die, even if you barely grazed the forward key.</p><p>The spikes, and any other invisible instant deaths are just tedious, this gag of &quot;aha spike trap you&#039;re dead&quot; stops being funny past world 1 zone 2, the flowers are just as stupid, there&#039;s no pattern nor any indication that it&#039;ll blow you up, you just kinda die because it happened to be here, the only funny instant kill that you can&#039;t really see coming are the direction gloves, and the reason these are funny is because they&#039;re far and few in between. Of all the zones where spikes randomly kill you in an unfair way, by far the most unfair one has to be world 2 zone 2 when you&#039;re using jump pads to get from poles to poles, you have no other choice than to minesweep with your body until you find the right way, tedious, boring, not fun, certainly not challenging, this could be made interesting if the spiketraps had an animation where they slightly jute off the ground for a second before killing you, you have a chance to back off if you&#039;re fast enough.</p><p>And if spikes are to be used as a wall that says &quot;find another way&quot; then don&#039;t make them invisible, just place them here on the ground like so many other spikes we can see, dieing to an invisible spiketrap while finding the way isn&#039;t fun, challenging or funny, it&#039;s tedious, and it certainly doesn&#039;t feel like you fucked up, it feels like a waste of time.</p><p>The explosive barrels are better than the invisible spike traps, but the ones that are placed in such tight spots that you have no way of dealing with them other than to throw yourself into it, die, and come back stupid as all hell, a good example is world 2 zone 2, when you have to keep jumping from poles to poles, in the same spot as all those spikes I mentioned.</p><p>There&#039;s also a fair amount of random bugs not connected to this gamemode, but the game in general, one of the bug I personally experience fairly often is when you stay still, press forward to move but your character (on your end) only starts his running animation, but doesn&#039;t move, for everyone else including the server, though, you are indeed moving forward, if you stop pressing your forward key you won&#039;t see a difference on your end, everyone else will see you teleporting back though, the problem is when you fall into spikes or off a cliff, on your screen you&#039;re going to die for.. Standing still, to everyone else, you stepped too far forward.</p><p>--</p><p>Basically, if whoever came up with this wants to make it difficult, don&#039;t make it like IWTBG type of difficulty.</p><p>There&#039;s a few great moments where you are indeed required to do legit difficult tasks, like world 2 zone 3 when you reach the cave with the wind statues, bananas, blocking-clouds and spikes (VISIBLE spikes) while sliding, you have to time your movement, be fast but precise, you WILL run into the block-cloud the first time, BUT the cloud doesn&#039;t instantly kills you, it blocks and give you a moment to back off before damaging you, when I died in this room, I knew it was me who messed up, it wasn&#039;t a random invisible spike that suddenly one shot me.</p><p>The ice bridge with the wind-statues and the blocking-clouds placed in such way you have to jump on one cloud to keep going is also a good moment, again, you have a moment to react, you&#039;ll most likely die because you&#039;re not expecting it, but you can do it.</p><p>Either set a CLEAR challenge in front of the player and have them do it without any bullshit invisible instant death, or have invisible traps but don&#039;t make them instantly trigger and kill you on the spot, rather, have them briefly show itself to the player once triggered, to give at least a chance at survival.</p><p>--</p><p>Bottom line, a real, challenging difficulty is something you can theorically do in one try, but requires an incredible reaction time and a lot of skill to pull off, even if reasonably impossible, this means that no one really can do it in one shot, but no one is robbed from it, other than their own skill or lack of training.</p><p>In this, no one can theorically do it in one shot, even if they have the fastest reaction time, hand-to-eye coordination of all time, simply because there is no pattern, you are bound to die and tediously walk back, that, then, is not a real challenge, it&#039;s fake difficulty, it&#039;s basically playing minesweeper without the numbers that help you each time you uncover a safe square.</p></div></blockquote></div><p>En résumé, pour ces joueurs la difficulté actuelle du mode tribulaiton est totalement fausée (puiqu&#039;il ne s&#039;agit que de trouver les zones à risquess, mourrir, et recommencer... la rapidité de réaciton n&#039;étant que peu nécessaire), la hitbox du personnage tout comme la caméra ou encore les lags de connexion ne conviennent pas à un type de jeu &quot; IWTBG&quot; (jeu dans lequel les sauts sont parfaits au pixel près), etc etc.</p><p>Autant de critiques constructives qui devraient être prise en considération <br /></p><div class="quotebox"><cite>Talara a écrit&#160;:</cite><blockquote><div><p>Thank you very much for this feed back. I&#039;ve forwarded to to Josh and Lisa so we can take it into consideration for the next iteration of Hard Mode. This is the kind of valuable feedback we need to truly improve and make SAB better.</p><p>I do have some points in your feedback that I&#039;d like to address, but I can&#039;t get to it until later; tomorrow most likely.</p></div></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Mon, 16 Sep 2013 07:24:20 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27707#p27707</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27534#p27534</link>
			<description><![CDATA[<p>Rien d&#039;étonnant quand on voit la longueur des zones du monde 2. Le fait que, comme dit plus haut, les gens farm le monde 1 (en normal ou tribulation). Même si leur mode tribulation est très sympa finir le monde 1 est très rapide au bout de 3-4 fois. Le monde 2 est lui juste long en tribulation. A savoir que pour l&#039;instant je n&#039;ai vu personne avec les armes bleus de la SAB...</p>]]></description>
			<author><![CDATA[dummy@example.com (Patte de Cerf)]]></author>
			<pubDate>Thu, 12 Sep 2013 17:01:20 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27534#p27534</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27533#p27533</link>
			<description><![CDATA[<p>autant avant ça valait le coup de farm vu ce qu&#039;on pouvait avoir avec les bulles de babioles .. autant maintenant ça sert plus à rien <img src="https://www.gw2shop.net/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Eva In Love)]]></author>
			<pubDate>Thu, 12 Sep 2013 16:54:02 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27533#p27533</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27531#p27531</link>
			<description><![CDATA[<p>En effet, maintenant qu&#039;on ne peut plus réellement farmer les mondes 1-1 et 1-2 sur différents perso, certains, comme moi, se sont tournés vers le farm du monde 1-1 en tribulation.</p><p>Les babioles (environ 300) peuvent être récupérés plusieurs fois par jours, et faire ce niveau prend entre 6 et 12 minutes pour les meilleurs, un peu (<em>voire beaucoup plus</em>) pour les autres. C&#039;est vraiment un moyen très rapide pour se payer toutes les améliorations. (<em>ou mettre encore une fois des babioles de côté pour le retour du SAB avec le monde 3, des fois que cela soit à nouveau nerfé</em>)</p>]]></description>
			<author><![CDATA[dummy@example.com (Seiken Gwen)]]></author>
			<pubDate>Thu, 12 Sep 2013 16:45:32 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27531#p27531</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27528#p27528</link>
			<description><![CDATA[<p>d&#039;un autre côté les gens farmaient la SAB 1 .. et vu que ça sert à rien de farm le monde 2 ..</p>]]></description>
			<author><![CDATA[dummy@example.com (Eva In Love)]]></author>
			<pubDate>Thu, 12 Sep 2013 16:39:58 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27528#p27528</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27523#p27523</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Information complémentaire</strong></span><br />Je vous invite à lire (en anglais) le dernier message en date de Josh Formeman sur son blog.<br />L&#039;on y apprend beaucoup de choses sur les coulisses du lancement du dernier patch.<br />=&gt; <a href="http://www.joshuaforeman.blogspot.ca">http://www.joshuaforeman.blogspot.ca</a>/</p><div class='spoilertitle'>Spoiler :&#160; &#160; &#160;<input type='button' value='Montrer' class='spoilerbutton' name='spoilBtn_' onclick='toggleSpoiler(this, "spoil_");' /></div><div class='spoilerbox' id='spoil_' style='display:none'>Saturday, September 07, 2013<br />Epic Weekend<br />Wow… I am worn out.&#160; My team’s big project at work is live now, and we just released a big patch to fix some terrible difficulty spikes.&#160; The last time we released Super Adventure Box: World 1 it got pretty universal praise.&#160; (Which I put up here back in April)&#160; Since then our founder/president has used it (Along with the Mad King Clock Tower I designed and built back in October 2012) as examples of content we release that raises retention rate, and therefore revenue.&#160; So expectations were high for this World 2 release which came out on Tuesday.&#160; The day after Labor Day and the Penny Arcade Expo.&#160; &#160; </p><p>Saturday (3 days before SAB World 2 launched) my company held a party at a hotel near PAX for fans, and my project, Super Adventure Box was the main feature.&#160; We were running speed run competitions all night where players tried to be the first to get to the end of the new zones.&#160; I ended up MCing the whole night.&#160; I guess there’s a first time for everything.&#160; Seems like people had a really good time.&#160; I had about a dozen people run up to me and shake my hand and thank me for SAB and/or the Mad King Jumping Puzzle.&#160; When things were winding down our founder/president came to talk to me, but there were a couple fans who were going on and on about how much they love SAB, how they got their friends to play Guild Wars 2 because of it, etc. while he just stood there listening.&#160; It was like a perfect testimonial right in front of the man in charge.&#160; After I signed their shirts and stuff he told me that our new release was being very well-received and generated a lot of excitement.&#160; </p><p>So it seemed like everything was turning up roses, except….&#160; &#160;several of the contestants playing the game ran into a disturbing mysterious bug where they were falling through the floor of the map and got trapped down there.&#160; This is a very serious problem because we have a super difficult mode that some players could have spent hours and hours earning the continue coins necessary then another couple hours progressing through a level and if they got trapped underneath they would lose all of that.&#160; So after tearing down after the party I came home at 2am and fired off an email to a lot of the company leads saying we had a serious emergency.&#160; Fortunately we came up with a way to fix it the next day, but it’s risky changing anything that late in the process.&#160; So we narrowly averted a disaster we never would have found if we hadn&#039;t shown at the party.&#160; Apparently the computers at the show had their fans off and were overheating which caused the blah blah blah technical.</p><p>Speaking of last minute, here’s the stuff that became a perfect storm.&#160; Boy have I learned a lot this week.</p><p>1. We “fixed” a problem we had with an animated prop.&#160; We had these water spouts that would go up and down to provide timing platforms, but if you stop and stand still when the water drops you would just float there, so that totally breaks the point of them.&#160; Our “fix” was to give the players a little knock down when the spout goes away.&#160; And that happened a day or two before we went pencils down.&#160; And I guess because there were so many elements all coming together at the last minute we didn&#039;t get to test them enough.&#160; </p><p>2. During our testing we did not run into the amount of issues related to lag (that’s a problem with online games where your computer has to constantly communicate with the server which can be next door or on the other side of the planet.) that we ended up seeing when we went live.&#160; This was especially problematic around the rapids that sweep you downstream if you fall into them… which is also where the fixed broken water spouts are.</p><p>3. We drastically reduced how often players could gather the stuff they need to get the prizes that they got during the first release.</p><p>4. We put a new item you can buy for real money from our store that gives you unlimited continues.</p><p>5. We introduced a new mode called Tribulation Mode that is purposefully designed for people who are super good at the game and have a ton of extra lives and continue coins.&#160; But it’s certainly faster to do if you buy the Infinite Continue Coin.</p><p>6. World 1 was basically a canyon with only 3 or 4 bottomless pits scattered around so it felt very easy going, and relaxing.&#160; I wanted World 2 to be a little bit more challenging, but I underestimated how psychologically impactful it is to have bottomless pits all around as is the case in much of World 2.&#160; I think this ratcheted up the perceived hostility of the world.&#160; So a lot of people who are more casual players who loved World 1 are finding World 2 to be like a slap in the face.&#160; (A favorite phrase thrown around the forums constantly, as if we developers loathe the players and want them to suffer.)&#160; Our team and alpha testers are very experienced with the game and quirks of the engine, so I guess like construction workers walking around on scaffolding we just don’t notice the difficulty like most of our player base does.&#160; So we made it too hard compared to World 1.&#160; </p><p>All of these things came together, and the idea that we purposefully made World 2 ridiculously difficult just we could sell our Infinite Continue Coin soon caught on in our community, which means they are now interpreting everything with that confirmation bias.&#160; Every time they fall off a cliff or get glitched off a water spout into the rapids they get angrier and angrier that we are screwing them and trying to trick them into spending money on our subscription-free game.&#160; This is resulting in much lower numbers for this release so far.&#160; I’ve spent the last couple of days finding ways to chop down the difficulty spikes, and we just released the results of that today.&#160; But I’m really worried that we lost a good chunk of our fans forever because of my mistakes.</p><p>The other thing I’ve been doing is interacting heavily on the forums attempting to ascertain how much of the complaints are legitimate and how much angry hyperbole.&#160; I’ve been trying to articulate our team’s intentions and be up front with the mistakes we made and how we plan on addressing them. </p><p>Now, I’ve been reprimanded a couple times over the last couple of years for my forum posting.&#160; I’m not diplomatic enough, mention things I shouldn’t, make specific comments that could be interpreted as promises by the community, set precedent for forum interaction that my co-workers shouldn’t feel the need to have to meet, etc.&#160; I took the forum posting class our Community Team gives in order to be cleared to post on our official forums twice.&#160; I’ve listened carefully to the Community manager and our studio producer who pointed out specific things I’d said wrong.&#160; I’ve been pulled aside by my boss to be told that other departments were unhappy with things I’ve said.&#160; Every time this happens I sincerely apologize and try to make sure I re-adjust my attitude towards my communication style.&#160; </p><p>I thought I was getting better at this skill but I got another one of those talks this morning.&#160; I can’t go into any details except to say that I am not getting good enough at this skill. I was hoping that I could find a way to follow the rules (Which I agree exist for good reasons) while still maintaining my personality when posting.&#160; I guess I cannot.&#160; I think my basic personality is simply incompatible with the diplomacy necessary to protect my company and co-workers.&#160; So even though I’m getting responses like these:<br />__________________NiftyNags<br />Josh, you and your posts are quickly becoming my favorite dev interaction on the forums! SAB was already one of the most fun pieces of content I experienced with my friends in this game — hours of almost non-stop teasing, jokes, frustration, and laughter. And the details and passion you share with us in your posts is fantastic. Thanks for being so awesome...</p><p>Crazylegsmurphy<br />Before I get into some of my thoughts on SAB 2.0, I would like to take a moment to remind you (and everyone), that you are by far the most amazing designer ANet has. No other dev stands by their work, or interacts with the players like you, and I think this is reflected in the popularity of the SAB.</p><br /><br /><p>CommodoreSkippy<br />This kind of back and forth over the forums, and quickly, is really encouraging and makes me glad I play GW2. You’ve caught a lot of flak in this thread, some even from me, so I wanted to point out how grateful I am that you’ve been taking the time to listen to the players so intently and respond genuinely rather than with generic diplomatic answers.<br />Thanks, Josh.</p><p>Lothirieth<br />I just wanted to say thanks so much for interacting as much as you have with the community. It’s gotta be hard reading some of this. So often in some other MMOs, when things take a negative turn, the devs and community managers go into hiding which actually make the situation worse. So what you’re doing is awesome.</p><p>pedrobrandao<br />One of the most upfront honest dev answers I have seen in my life. Kudos to Josh.</p><p>txh52<br />It is not giving in to forum whining. Yes, there&#039;s a lot of whining on the forum, but Josh Foreman explained both his design philosophy and the reasons for his fixes very clearly.</p><p>I have a lot of personal gripes about ANet&#039;s design philosophy and response to criticism, but Josh Foreman is pretty much the only designer whom I have no issues with. He has always been very straightforward and honest about his vision and goals and is willing to weigh criticism.</p><p>Noviere.7309<br />Josh, I just want to thank you for the way you continue to interact with us. I can understand how rough it must be to hear criticism of something you are clearly very passionate about and put so much of yourself into. You’ve taken it well, and it says a lot about you. Hopefully you’re not too bummed<br />Anyway, I hope ArenaNet appreciates what an asset you are; it’s employees like you that create loyal customers.</p><p>luxVita<br />Gotta say, props to Josh Foreman. I&#039;ve been reading this thread occasionally, and he&#039;s been very polite and humble in taking criticism. I mean, it&#039;s gotta be seriously hard taking it all in after working insanely hard on something you thought was awesome (which is still awesome by the way, just a little flawed!). He&#039;s admitting his mistakes, taking in feedback and in general just being an awesome dude.<br />It just makes me happy to see someone from the dev team discuss issues with the community in such a way. You can tell he&#039;s a passionate guy, and it makes me more excited to see whats to come. World 2&#039;s flawed, yeah, but it&#039;s got some great ideas, level design and interesting mechanics. Maybe I&#039;m just a bit of a nostalgia-fag but I adore SAB.</p><p>OKarizee<br />Josh Foreman is a straight up genuine guy giving honest responses - has definitely earned my respect. I like that he is so straightforward, doesn&#039;t play verbal sparring games, admits to the limitations of what he is working with, open to suggestions and works his tail off to ensure that players are having fun.<br />Big thumbs up to this guy.<br />Chocow8s<br />Very classy replies from Josh, especially considering the onslaught of rude comments. I bought an ICC &#039;cause I love SAB, despite being quite sore about the latency issues.<br />softbunny<br />What&#039;s with people, though? I&#039;m shocked by how rude some of those forum posts were towards the dev. Saying that the dev is &quot;brilliant&quot; in a scheming, manipulative way like that is so incredibly offensive. That&#039;s not criticism anymore, it is just insulting someone who worked hard. I feel really bad for the dev that has to read all that condescending, fingerpointing crap, and I don&#039;t even like SAB, I suck at it.<br />What a scumbag cesspool that place is.<br />TheMatryoshka<br />Actually, while there was a lot of nonconstructive bile early on, they seemed to mostly taper off in the later pages leaving people who were genuinely constructive and appreciative of the work Josh has been doing.<br />luxVita<br />Who knows man. Some people are just downright assholes and there aint much we can do about that. People will be people.<br />Have to admire his patience though. The amount of vitriol fueled comments spewed into that thread is enough to make anyone flip.</p><p>Pinchfist<br />I agree with your thoughts about Mr. Foreman. He&#039;s a class act and even though I agree with a lot of the criticisms, being able to not fly off the chain at some of the people who post on those forums (or any other, for that matter) takes some serious mental fortitude.<br />Well done, man.<br />__________________________</p><p>...I have to shut up.&#160; It’s really hard for me to collect the valuable feedback offered on forums without response or questioning.&#160; Especially when it’s evident that the community likes it so much.&#160; Oh well.&#160; If the company that pays my paycheck and lets me work on my own crazy pet projects like SAB tells me to resist a difficult urge to interact with players because I’m jeopardizing the company so be it.&#160; I’m told I can still post, but much much less, and I need to get my posts approved first.&#160; So it’s not really a total shut-up.&#160; But I know I’d have to come off as a different person if I go through this procedure, which pretty effectively kills the urge.&#160; </p><p>So that was frustrating.&#160; Later in the day I casually asked the founder/president if we had any analytics about how many people were playing.&#160; Well collecting that kind of data seems to be really fun for him as far as I can tell, so we ended up working together to gather that information for a while. That was nice, except for finding out what I suspected based on my forum experience: the numbers are pretty dismal (Compared to the exceptional numbers of the first SAB) right now.&#160; I really hope that this patch will bring people back, but without the old reward schedule I don’t think it will happen.&#160; So I’m pretty bummed and feel like I let down the whole company and especially my team because I made some poor judgement calls as coordinator.&#160; </p><p>Later, just before heading home the Guild Wars 2 Design Lead came and talked to me about things.&#160; He’s such a great, positive guy, I really like him.&#160; I found out today that he’s also a truly empathetic person.&#160; After discussing that list of perfect storm parts I listed above, and ideas for World 3 and the logistics of development he pushed further asking, “But how are YOU doing?”&#160; So I told him how I’m feeling.&#160; How I think I screwed up and let people down.&#160; He was only supportive and encouraging.&#160; He said this sort of thing happens all the time to everyone.&#160; And this is a great learning process.&#160; </p><p>So this has been a really challenging time for me, but I have to say that I feel really blessed to work at a company with really great people who allow me to flex my creativity and are understanding that when mistakes are made they are learning opportunities.&#160; They saw promise in me and my ideas and put me in a position to implement them.&#160; That says a lot, and it’s why I don’t feel the need to go anywhere even when I’ve been at the same company for a decade this October.&#160; That’s an eternity in the game development industry.&#160; The last stat I read is that the average is 2 years.&#160; Probably because it’s rare to find a company that is as supportive and adventurous as ArenaNet.</div><br><p>Ainsi, par ce texte, Foreman nous explique les étapes du lancement de la SAB 2.0 et fait lui-même un premier bilan, plutôt mitigé...<br />Depuis l&#039;engouement engendré par la version n°1 et les grandes attentes engendrées, en passant par la gestion tendue des bugs de dernières minutes d&#039;avant lancement, l&#039;interprétation des denriers retours d&#039;expérience de la communauté (plutôt négatifs et chiffres, je cite &quot;assez lamentable&quot; [en terme de fréquentation de la SAB 2), et le pourquoi de sa mise en retrait du forum officiel pour &quot;prise de parole pouvant mettre en péril l&#039;entreprise&quot;.</p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Thu, 12 Sep 2013 16:09:20 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27523#p27523</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27238#p27238</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Informations complémentaires</strong></span><br />Sur le forum officiel (<a href="https://forum-en.guildwars2.com/forum/livingworld/sab-bts/Is-it-too-hard/page/19#post2785093">Is it too hard ?</a>), suite aux retours d&#039;expérience des joueurs dans la SAB (modes normal et tribulation), Josh Foreman admet, d&#039;une certaine manière, que la difficulté générale est trop élevée. Il nous informe donc que des correctifs sont prévus.<br /></p><div class="quotebox"><blockquote><div><p>I’ve been developing games since ‘96. I’ve been around the block long enough to know that the forums are not the best place to get accurate readings of most player’s perceptions. The reason I’m adjusting the difficulty is 1. So much of it is from mechanics that surprised us with how poorly they perform out in the field. and 2. I never really felt good about how hard it was but didn’t get the confirmation of it until this thread. We’ve found ways to fix the major difficulty spikes in Infantile and Normal Modes, and we’ll do some more refining and maybe a systemic change (Making bottomless pits and dart traps reset you at the last waypoint with one heart removed.) by the time World 3 comes out.</p></div></blockquote></div><div class="quotebox"><blockquote><div><p>That’s not how things work here. I don’t tell the commerce team how to do their job and they don’t tell me how to do my job. My goal is to make a really fun and compelling experience for players. Insofar as W2 is not fun right now because of the crazy difficulty, that’s on me because I made some poor judgement calls. I lost the forest for the mechanic-trees. I liked this tree and this tree and this tree and this tree… and jammed them all in without taking the big picture in often enough, especially near the end when everything comes together and starts interacting in unpredictable ways. Last time we were just excited to get 8-bit UI, a bounce mushroom and turtles you could knock over for platforms. Now we have projectile enemies, ice, moving platforms, water spout platforms, spin flowers, push blocks, several cooperative puzzles, etc. Now I know next time to give the elements time to breathe, and go hands-off earlier, and if a last minute fix is required to make a new mechanic work (what happened to the water spouts that ended up making them terribad) it should be cut and saved for next time. These are the reasons World 2 is too hard. If the reason was to sell coins I would not be here and you would not see a huge suite of fixes we put together over the last couple of days come out tomorrow.</p><p>As to the Infinite Continue Coin I’ll repeat what I said several pages back. I think it’s a great item because it expands the number of people who can experience SAB. There’s probably a good-sized portion of players who don’t want to play it like a real stand-alone old-school game where you have to really learn the levels, find the secrets, earn the resources to get the power-ups etc. In that way it’s like a Game Genie. It also gives people who are really into SAB a chance to vote with their money and support future development.</p><p>We decided to do Tribulation Mode in the platform hell style back before we launched the first SAB. Before the idea of an ICC was ever thought up. It matches our personality and humor. We knew there would be people who were really really good at SAB and would wrack up huge numbers of extra lives, and thought Trib Mode would be a great way to spend them.</p><p>As to a ‘real’ World 2, that will have to wait for next release when we have time to make the major renovations necessary to put it in the proper context between Worlds 1 and 3. In the mean time, check out the changes we made and see if it’s more fun for you. <img src="https://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></div></blockquote></div><p>Comprenons le bien, Foreman nous dit que si l&#039;on cherche de la difficulté le mode tribulation est fait pour ça ; par contre, le design actuel du Monde 2 (normal et infantile)&#160; est trop éloigné de celui du Monde 1 que nous avons connu au mois d&#039;avril dernier.</p><p><em>A priori</em>, et nous le découvrirons potentiellement demain dans un patch, le correctifs suivants <em>devraient</em> avoir lieu :<br />* Correctif des trombes d&#039;eau qui occasionnent des knockback trop important<br />* pièges plus visible et moins nombreux<br />* amélioration de la visibilité des nuages à la fin du monde 2-3<br />* ajouts de safe-spot lors de la traversé de la rivière (avec les rondins)<br />* de nouveaux chekpoints (non spécifiés)<br />* ...</p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Fri, 06 Sep 2013 09:29:44 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27238#p27238</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27081#p27081</link>
			<description><![CDATA[<p>ah oui j&#039;ai hâte de voir ce que ça, faut que je pense à amener mon surf <img src="https://www.gw2shop.net/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Léa)]]></author>
			<pubDate>Wed, 04 Sep 2013 12:40:46 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27081#p27081</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27077#p27077</link>
			<description><![CDATA[<p>Tu as oublié le patch Tequalt Rising pour le 17 Septembre.</p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Wed, 04 Sep 2013 11:51:43 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27077#p27077</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27073#p27073</link>
			<description><![CDATA[<p>punaise il va être long ce mois .. entre l&#039;énervement du aux bugs de l&#039;event scrarlet, l&#039;usine à gaz qu&#039;ils nous ont pondu avec le craft 500 et les roses,&#160; l&#039;activité unique SAB qui se réduit à du jump, et le mensuel resetté ... je passe mon tour ...le mois de septembre risque bien de se réduire à mon journalier et le reste de mon temps sur Aion 4.0 .... j&#039;suis blasée là ....</p>]]></description>
			<author><![CDATA[dummy@example.com (Léa)]]></author>
			<pubDate>Wed, 04 Sep 2013 11:19:52 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27073#p27073</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27072#p27072</link>
			<description><![CDATA[<p>Comme indiqué préalablement <a href="http://www.gw2shop.net/message-26832#p26832">ICI</a> la SAB sera disponible pendant tout le mois de Septembre.</p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Wed, 04 Sep 2013 10:40:55 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27072#p27072</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27071#p27071</link>
			<description><![CDATA[<p>la SAB va rester en palce ou dans 2 semaines on ne l&#039;aura à nouveau plus ?</p>]]></description>
			<author><![CDATA[dummy@example.com (Eva In Love)]]></author>
			<pubDate>Wed, 04 Sep 2013 10:38:10 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27071#p27071</guid>
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			<title><![CDATA[Réponse à&#160;:  [Annonce] Super Adventure Box : La rentrée]]></title>
			<link>https://www.gw2shop.net/viewtopic.php?pid=27062#p27062</link>
			<description><![CDATA[<p><span style="color: #FFAA00"><strong>Informations complémentaires</strong></span><br />Trailer officiel de la Super Adventure Box: Back to School - Sept 3 <br /><iframe width="400" height="300" src="http://www.youtube.com/v/remfytdRTco&amp;feature=youtu.be" frameborder="0" allowfullscreen></iframe></p><p>Le soundtrack officiel de la Super Adventure Box : World 2<br />=&gt; <a href="https://soundcloud.com/arenanet/sets/guild-wars-2-super-adventure-1">https://soundcloud.com/arenanet/sets/gu … dventure-1</a></p><p><span style="color: #55AA00"><strong>GW2 Miniature Super Trio set 2</strong></span><br /><strong>Coût :</strong> 500 <img src="https://www.gw2shop.net/img/smilies/gemme.png" width="15" height="15" alt="gemme" /> les 3<br /><strong>Mini Super Banana</strong><br /><span class="postimg"><img src="http://dulfy.net/wp-content/uploads/2013/09/gw2-mini-super-banana.jpg" alt="gw2-mini-super-banana.jpg" /></span></p><p><strong>Mini Super Racoon</strong><br /><span class="postimg"><img src="http://dulfy.net/wp-content/uploads/2013/09/gw2-mini-super-racoon.jpg" alt="gw2-mini-super-racoon.jpg" /></span></p><p><strong>Mini Super Yeti</strong><br /><span class="postimg"><img src="http://dulfy.net/wp-content/uploads/2013/09/gw2-mini-super-yeti.jpg" alt="gw2-mini-super-yeti.jpg" /></span></p><p><strong>Mini Super Assassin</strong><br />A récupérer en plaçant les 3 mini-pets ci-dessus + 1 Continue Coin dans la Forge Mystique<br /><span class="postimg"><img src="https://securecdn.disqus.com/uploads/mediaembed/images/607/1214/original.jpg" alt="original.jpg" /></span></p><p><strong>Mini Moto</strong><br />A récupérer contre 20 baubles<br /><span class="postimg"><img src="http://gw2.mmorpg-life.com/wp-content/uploads/2013/09/gw2_mini_moto-1024x640.jpg" alt="gw2_mini_moto-1024x640.jpg" /></span></p><br /><br /><br /><p>Ensuite, après avoir découvert les skins &quot;classiques&quot; des armes de la SAB, voici à quoi ressemble l&#039;Espadon du mode tribulation<br /><span class="postimg"><img src="https://securecdn.disqus.com/uploads/mediaembed/images/607/5296/original.jpg" alt="original.jpg" /></span></p><p><span style="color: #55AA00"><strong>Guides de la SAB Monde 1 en mode Tribulation</strong></span><br />Et oui, le mode tribulation n&#039;aura par tenu bien longtemps face aux joueurs les plus acharnés (!)<br />Cliquez sur le liens suivants pour découvrir comment faire...<br /><a href="http://www.youtube.com/watch?v=FaLVsYzdxaI&amp;feature=share&amp;list=PL_mhG6YlEiUKn8ebSmGF8qH9Rg9OaJ4OD">Zone 1</a>, <a href="http://www.youtube.com/watch?v=XJMwmu-bslw&amp;feature=share&amp;list=PL_mhG6YlEiUKn8ebSmGF8qH9Rg9OaJ4OD">Zone 2</a>, <a href="http://www.youtube.com/watch?v=DmO26fzvCwc&amp;feature=share&amp;list=PL_mhG6YlEiUKn8ebSmGF8qH9Rg9OaJ4OD">Zone 3</a></p><p><a href="http://www.youtube.com/watch?v=cRv6x2LjPIw&amp;feature=share&amp;list=PL_mhG6YlEiUKn8ebSmGF8qH9Rg9OaJ4OD">King Toad&#039;s Shield</a> (Green Tribulation Mode Skin)</p><p><a href="http://www.youtube.com/watch?v=zk8W6Y9WrBA&amp;feature=share&amp;list=PL_mhG6YlEiUKn8ebSmGF8qH9Rg9OaJ4OD">Hub Secrets : Jump pads, Cannons, Flags</a></p><br /><p><span style="color: #55AA00"><strong>Dans la catégorie humour...</strong></span><br /><iframe width="400" height="300" src="http://www.youtube.com/v/cKyKyJzfjXM&amp;feature=youtu.be" frameborder="0" allowfullscreen></iframe></p>]]></description>
			<author><![CDATA[dummy@example.com (Neph)]]></author>
			<pubDate>Wed, 04 Sep 2013 09:11:04 +0000</pubDate>
			<guid>https://www.gw2shop.net/viewtopic.php?pid=27062#p27062</guid>
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